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ShellCore Command: Skirmish

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30 posts

Re: ShellCore Command: Skirmish

Posted Jun 25, 2010 5:15 pm

[spoiler=Offtopic:1rnlcug0]Fuck yes, this game is the real shit!
I'm currently looking for AoBs.

Edit: Try these out.

[spoiler=Not working:1rnlcug0]Stronger Attacks
24 19 68 b6 06 =>
24 1f 68 b6 06

Stronger Shield
24 64 68 84 08 =>
24 1f 68 84 08

Stronger Hull
25 c8 01 68 ff 07 =>
25 1f 01 68 ff 07

More energy
24 19 68 e3 07 =>
24 1f 68 e3 07

Using skills adds energy
66 dc 01 a1 61 4b =>
66 dc 01 a0 61 4b

Power never decreases
66 ca 01 a1 61 b6 06 =>
66 ca 01 a0 61 b6 06
None of these AoBs work.. its as hard to hack as the first episode..

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Previous Name: phreneticus

Re: ShellCore Command: Skirmish

Posted Jun 25, 2010 5:29 pm

4b*1 still works, attach to plugin container if you're using firefox. don't want to let those aobs go to waste though

Re: ShellCore Command: Skirmish

Posted Jun 25, 2010 6:49 pm

What's  going on xD i cant search anything in any game i tested on old games and nothing.
CE or Mozilla work wrong?   I cant search AOB or 4b or double from games (broken image removed)  I cant find anything
Yesterday everything was normally.... working (on other games)
Have stb any idea what happened? (today my firefox have actualization flash player - can it influence on working CE?

Re: ShellCore Command: Skirmish

Posted Jun 25, 2010 6:53 pm

As Spellcater4 said, you have to attach CE to the process "plugin-container.exe" NOT "firefox.exe".

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Previous Name: phreneticus

Re: ShellCore Command: Skirmish

Posted Jun 25, 2010 7:54 pm
Quote from: "Phreneticus"
As Spellcater4 said, you have to attach CE to the process "plugin-container.exe" NOT "firefox.exe".


This is correct. In about 10 seconds of searching my cash value in Plugin-Container.exe I manage to max my cash. A good start finding that Process

Re: ShellCore Command: Skirmish

Posted Jun 26, 2010 7:30 am

Hacking money was incredibly easy with Cheat Engine ... Just put the Money you got (money x1) spend some or win some and then shearch it again(the money) , put the only value there ,and change it to whenever you wish :>, money or credits there the same, same with poewr  :shock:

Re: ShellCore Command: Skirmish

Posted Jun 26, 2010 12:52 pm

Add Credits From Buying
66 AE 01 D0 66 80 08 A1 -> 66 AE 01 D0 66 80 08 A0

Infinite Energy
66 39 24 03 A2 -> 66 39 24 64 A2

Instant Abilities
D0 62 04 24 09 66 C7 0A 68 DA 01 -> D0 24 00 68 DA 01 02 02 02 02 02

Enemies Don't Use Abilities
66 93 08 27 61 64 -> 66 93 08 26 61 64

Hard to come up with AoBs when everything seems to affect both you and the AI. The infinite energy and instant abilities affects both you and the AI so it might result in the level becoming unfinishable.

Re: ShellCore Command: Skirmish

Posted Jun 26, 2010 2:11 pm

Unfinishable in the sense that it's more difficult? I haven't played much of the game, but I assume it's just I kill you and you try to kill me.

Re: ShellCore Command: Skirmish

Posted Jun 26, 2010 2:14 pm

Unfinishable to the point that enemies spam the shield and speed power ups meaning it's impossible (or very nearly impossible) to kill them which prevents you from finishing most levels.

Re: ShellCore Command: Skirmish

Posted Jun 26, 2010 2:24 pm

I got seriously annoyed when (at later levels) the ship's hitbox inevitably becomes ridiculously huge. Fortunately, that was easy enough to fix. (broken image removed)  NOTE: I tested with an alt account on Kong. Ships with overlapped parts save, load and behave perfectly. (broken image removed)

Ship parts allowed to overlap (2 results) (Updated June 29) (Tested July 2 and still works)
26 68 90 0a > 27 68 90 0a


The developed tried to stop overlap/limit-bypassing exploits, and I made this really quickly so it's not really identical to the previous one. You need to have one spare unused part in your inventory to build an overlapped ship. What you should do is build the overlapped parts as usual, then take any spare part, move it around but don't attach it to your ship, then you should be able to reconstruct with the overlapped parts.

[spoiler=outdated:1a25fugb]Ship parts are allowed to overlap
26 68 f6 07 > 27 68 f6 07

o_o (At phren's post) sorry.

Re: ShellCore Command: Skirmish

Posted Jun 26, 2010 2:31 pm
Quote from: "Vexenos"
I got seriously annoyed when (at later levels) the ship's hitbox inevitably becomes ridiculously huge. Fortunately, that was easy enough to fix. (broken image removed)

Ship parts are allowed to overlap
26 68 f6 07 > 26 68 f6 07

Where is the difference?

Edit: @Vexenos Ah ok you fixed it.

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Previous Name: phreneticus

Re: ShellCore Command: Skirmish

Posted Jun 30, 2010 12:55 am
Quote from: "Qinehax"
Hacking money was incredibly easy with Cheat Engine ... Just put the Money you got (money x1) spend some or win some and then shearch it again(the money) , put the only value there ,and change it to whenever you wish :>, money or credits there the same, same with poewr  :shock:


ive just done that with CE 5.6.... i put in my money, spend some and search again only to find 0 Results....

Re: ShellCore Command: Skirmish

Posted Jun 30, 2010 1:03 am

Are you using a recently updated version of Firefox? If so, attach CE to plugincontainer.exe and try it again