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Realm of the Mad God

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164 posts

Re: Realm of the Mad God

Posted Nov 18, 2010 5:14 pm

So I've been doing alot of research and trying to figure this out, and from what im getting Everyone is saying that it is pretty much impossible, (improbable) as hash values are Unique and it gives you its own unique hash value basicly.

so that makes it VERY hard and almost impossible to get lucky and find it?

Going to keep trying but my lack of knowledge on these things is hindering me big time (broken image removed)

Re: Realm of the Mad God

Posted Nov 18, 2010 8:20 pm

String: d ac2b1f3e4 ce5db ac3 71a24b
Key: 123456789abcdef
Hash: d0ac2b1f3e40ce5db0ac371a24b




This,
Hes basically shown us for what key the string returns itself in the hash.  All we need to do is deduce what the function is.

Re: Realm of the Mad God

Posted Nov 18, 2010 9:08 pm
Quote from: "evdawg26"
String: d ac2b1f3e4 ce5db ac3 71a24b
Key: 123456789abcdef
Hash: d0ac2b1f3e40ce5db0ac371a24b




This,
Hes basically shown us for what key the string returns itself in the hash.  All we need to do is deduce what the function is.


This one shows us that this particular key shifts ASCII value 20 to 30 (hex).  Maybe it only shifts chars who's ASCII values modulo 10 (which is the number of digits in the key in base16) are zero?  I dunno, thinking out loud really.  Also, we know it's not necessarily a 1:1 mapping, because the second string/hash pair have a different number of digits.

Re: Realm of the Mad God

Posted Nov 18, 2010 9:11 pm

anyway the build is now 109.1 i think anyone who cares should actually learn to extract the AOB`s for themselves since Wild shadow has reached defcon 1 for cheats.  This could be fun.

Re: Realm of the Mad God

Posted Nov 18, 2010 9:34 pm
Quote from: "evdawg26"
anyway the build is now 109.1 i think anyone who cares should actually learn to extract the AOB`s for themselves since Wild shadow has reached defcon 1 for cheats.  This could be fun.


I think you're right - figuring out how to get the AoB's can't be too much harder than cracking the hash function above, and it'll work for future builds, rather than just this 1.

Re: Realm of the Mad God

Posted Nov 18, 2010 10:10 pm

I'll post one final hint:

String: QWERTY
Key: QWERTY000000000
Hash: 0x123456

String: QWERTY
Key: QWERTY000
Hash(base10): 123456

With the other hints I've posted, this should be enough to crack it.

Re: Realm of the Mad God

Posted Nov 18, 2010 10:20 pm

My girlfriend majored in flash and computers with scholarships and 90%+ marks in everything and she says this is a waste of time to try to figure this out even with the hints as there are to many variables to it... (broken image removed)

Re: Realm of the Mad God

Posted Nov 19, 2010 1:50 am

I have alao tried messing around with this and gotten no luck.

Re: Realm of the Mad God

Posted Nov 19, 2010 2:47 am

Anyone interested, i'll be providing people with a way to test the hash function on IRC at irc.moparisthebest.org #imk0tter

Re: Realm of the Mad God

Posted Nov 19, 2010 5:10 pm

glitched godmode, cant shoot...but hey, I am a noob and this is my first AoB  (broken image removed)

11fb000062046206
11fb000062056206

enjoy

Re: Realm of the Mad God

Posted Nov 19, 2010 5:13 pm
Quote from: "borb56"
glitched godmode, cant shoot...

Useless. Why having godmode when you can't attack?

This post was imported from an account that no longer exists!
Previous Name: phreneticus

Re: Realm of the Mad God

Posted Nov 19, 2010 6:14 pm
Quote from: "borb56"
glitched godmode, cant shoot...but hey, I am a noob and this is my first AoB  (broken image removed)

11fb000062046206
11fb000062056206

enjoy


Just guessing here, but it looks like you've modified it so that projectiles don't show up at all, rather than making it so that they don't do damage.  You're still a lot further along than I am though - I think I've figured out which part of the acitonscript I want to change, but I think I'm getting the hex out of sothink wrong, since I can't produce a unique hex identifier (AoB) for the section in question.

Re: Realm of the Mad God

Posted Nov 19, 2010 8:53 pm

Update: the player->damage function only serves to display the damage you're taking, it doesn't actually effect your HP count, so turning it off only gets rid of those red numbers over your head - doesn't make you invincible.

Making progress though...