Re: MARDEK 3
I know people have already said that
(broken image removed)
If you don't have anything new to contribute, don't bump this dead thread.
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Previous Name: phreneticus
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109 posts
I know people have already said that
(broken image removed)
If you don't have anything new to contribute, don't bump this dead thread.
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Previous Name: phreneticus
Quote from: "bnmbmnbg"Im New and read all the guides, tuts, and stickies. but heres my problem i changes some stuff in the mardekv3__sg_0, pressed save and checked the game but no changes happend in the game please don't flame me also im useing .sol editor becasue i can't download rangnork thing :oops:You read all guides? Obviously not. The game needs to be closed, then you edit the .sol and save it and THEN you start the game and can see if anything has changed. You should get a slap for lying and a second slap for being a sleecher.
Right, eh, one thing to note phren, it can be done while the game is still open, just refresh the page after an edit (broken image removed)
Oh, and god do i hate you. It's not dead, nor is it bumping. I don't count 4 days as dead.
It's not dead, nor is it bumping. I don't count 4 days as dead.
Dead in the meaning of, hacked to death. There were like 10 people already mentioning what you said. Just let this thread die now.
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Previous Name: phreneticus
Sorry for the two week bump but some people (mostly me) are going over Mardek's revised Chapter 1 and 2 and still playing Chapter 3.
Just thought I'd update the last known working AoB's for people who are still playing Mardek 3 and those who are beginning from the revised Chapters 1 and 2.
Works on all 3 chapters:
Infinite Reaction points:
0b 4f 99 02 00 94 ff
02 4f 99 02 00 94 ff
Exp x10:
18 96 05 00 07 02 00 00 00 0c 96
18 96 05 00 07 14 00 00 00 0c 96
Increase React Timing:
07 04 00 00 00 07 12 00 00 00 07 03 00 00 00 42 96 17 00 09 a2 04 07 0a 00 00 00 07 04 00 00 00 07 10 00 00 00
07 13 00 00 00 07 01 00 00 00 07 03 00 00 00 42 96 17 00 09 a2 04 07 0a 00 00 00 07 13 00 00 00 07 01 00 00 00
Compatible with Chapter 3 (not compatible with Chapter 1 and 2)
AP x5 or more:
96 03 00 09 74 03 4e 9d 02 00 0d 00 96 05 00 07 01 00
96 03 00 09 74 03 4e 02 02 02 02 02 96 05 00 07 05 00
You should find 4 AoB's. Change all 4.
OR change the last 05 to 0a for x10 AP
Credits to Sunrise & Kuzuru
ps. Can anyone find a working AP AoB for Chapter 2? It's the only AoB that seems to prevent AP gain rather than multiply it.
edit: changed the AP AoB
MOEKTAZO!
AP x5 or more:
96 03 00 09 74 03 4e 9d 02 00 0d 00 96 05 00 07 01 00
96 03 00 09 74 03 4e 02 02 02 02 02 96 05 00 07 05 00
You should find 4 AoB's. Change all 4.
OR change the last 05 to 10 for x10 AP
Pretty sure its 05 to 0a for x10, not 10 for x10.
Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects
Quote from: "UWSCSS"AP x5 or more:Pretty sure its 05 to 0a for x10, not 10 for x10.
96 03 00 09 74 03 4e 9d 02 00 0d 00 96 05 00 07 01 00
96 03 00 09 74 03 4e 02 02 02 02 02 96 05 00 07 05 00
You should find 4 AoB's. Change all 4.
OR change the last 05 to 10 for x10 AP
Indeed it is.
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Previous Name: phreneticus
The AoBs aren't working for me now. Anyone else?
Any AoB experts able to work this out? They just don't work now.
Any AoB experts able to work this out? They just don't work now.
It's one of the simplest save files i've found to edit. Just download .sol editor or ragnarok and open it up from the usual location. There you can edit your money, stats and game progress very easily.
AoB's aren't needed.
Download .sol editor Here
I can hack HP and MP, but if the monster dealt damaged that higher than the base HP i still die.
I can hack HP and MP, but if the monster dealt damaged that higher than the base HP i still die.
of course if they hit more than you have hp you'll die. THEN HACK YOUR HP HIGHER.
THEN HACK YOUR MAX HP HIGHER.
Fix'd, seriously though, just hack your current/max hp and your defense, the only real danger is the mardek clone at the end.
Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects
Anyone got a save file at endgame, where you only have to go to the superbosses and arena and do them to get imp?
I just started playing this game to get the 2010 medal. I got sick of tracking 16 variables in CE (HP, MP, Max HP, Max MP for four characters), and was irritated to find out that the enemies and players use the same functions for checking HP and MP. Not letting this thwart me I found a way to call the FullHeal() function for each player. Take that game!
Players are constantly having their HP and MP set to max
96 04 00 04 03 08 11 4e 96 09 00 06 00 00 00 00 00 00 00 00 4e 96 04 00 04 03 08 11 4e 96 05 00 07 01 00 00 00 4e 67 12 9d 02 00 23 00 96 04 00 04 03 08 11 4e 96 0d 00 06 00 00 00 00 00 00 00 00 04 03 08 11 4e 96 05 00 07 01 00 00 00 4e 4f ->
96 03 00 09 2b 05 1c 96 03 00 09 58 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 96 03 00 09 2b 05 1c 96 03 00 09 59 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02
AND
96 04 00 04 03 08 12 4e 96 09 00 06 00 00 00 00 00 00 00 00 4e 96 04 00 04 03 08 12 4e 96 05 00 07 01 00 00 00 4e 67 12 9d 02 00 23 00 96 04 00 04 03 08 12 4e 96 0d 00 06 00 00 00 00 00 00 00 00 04 03 08 12 4e 96 05 00 07 01 00 00 00 4e 4f ->
96 03 00 09 2b 05 1c 96 03 00 09 55 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 96 03 00 09 2b 05 1c 96 03 00 09 57 05 4e 96 02 00 08 34 4e 96 08 00 07 01 00 00 00 09 79 07 3d 17 02 02 02 02 02 02 02 02 02 02 02 02 02 02
What this does is change this code:
if (stats.hp[0] > stats.hp[1])to this:
{
stats.hp[0] = stats.hp[1];
} // end if
if (stats.mp[0] > stats.mp[1])
{
stats.mp[0] = stats.mp[1];
} // end if
FullHeall(BA.p1.stats)
FullHeall(BA.p2.stats)
FullHeall(BA.p3.stats)
FullHeall(BA.p4.stats)
The downside to this is if one of your players dies you cannot revive them since the game is confused if they are still alive or not. If you get into trouble on a boss that starts picking off your guys I would just scan for the boss' HP, set it to 1, and then kill it on your next attack (or setting it to 0 might instantly kill it). Otherwise its not really a big deal if your low HP players die off in battle every now and then.
Anyone got a save file at endgame, where you only have to go to the superbosses and arena and do them to get imp?
Holy massive bump batman!
But seriously, don't make 7-month bumps just to request a sol or something.
And another thing, don't you hate it when someone's signature looks like part of their post?