Gravity Duck
http://www.kongregate.com/games/Wobly/gravity-duck
Good game, but most levels are too easy with the occasional slightly harder level thrown in. I got bored with dying on the last level. The only problem is falling off the screen, which requires pausing, returning to the main menu, and restarting.
Immortality
d0 30 60 db 02 66 ec 04 4f 0e 00 d0 27 68 c8 03 d0 24 1d 68 c4 03 5e c8 05 24 00 68 c8 05 d0 27 68 b8 03 5d 81 02 60 a3 05 60 a5 05 24 01 4a 81 02 03 80 81 02 d5 d0 66 ba 03 d1 4f 9c 05 01 47 =>
d0 30 60 db 02 02 02 02 02 02 02 02 26 68 c8 03 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 26 68 b8 03 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 47
I probably replaced more than I needed too here, but it works. If someone could simplify this I'd appreciate it. This was the original code. I changed alive and inControl from false to true and removed everything else, although it wouldn't have made a difference if I just NOPed those as well.
public function takeHit() : void
{
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//60 db 02
_as3_getlex Main
//66 ec 04
_as3_getproperty soundHandler
//4f 0e 00
_as3_callpropvoid playDieSound(param count:0)
//d0
_as3_getlocal <0>
//27
_as3_pushfalse
//68 c8 03
_as3_initproperty inControl
//d0
_as3_getlocal <0>
//24 1d
_as3_pushbyte 29
//68 c4 03
_as3_initproperty frame
//5e c8 05
_as3_findproperty alpha
//24 00
_as3_pushbyte 0
//68 c8 05
_as3_initproperty alpha
//d0
_as3_getlocal <0>
//27
_as3_pushfalse
//68 b8 03
_as3_initproperty alive
//5d 81 02
_as3_findpropstrict Explosion
//60 a3 05
_as3_getlex x
//60 a5 05
_as3_getlex y
//24 01
_as3_pushbyte 1
//4a 81 02 03
_as3_constructprop Explosion(param count:3)
//80 81 02
_as3_coerce Explosion
//d5
_as3_setlocal <1>
//d0
_as3_getlocal <0>
//66 ba 03
_as3_getproperty objectLayer
//d1
_as3_getlocal <1>
//4f 9c 05 01
_as3_callpropvoid addChild(param count:1)
//47
_as3_returnvoid
}// end function