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Lord of Ages [Another Civony]

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This discussion is linked to Lord Of Ages. View game

10 posts

Re: Lord of Ages [Another Civony]

Posted Nov 7, 2010 9:35 pm
Quote from: "HaxingMadness"
Can't hack server sided games.

Actually you can. Fantasy Online, Dream World, server-sided Facebook games, etc.

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Previous Name: phreneticus

Re: Lord of Ages [Another Civony]

Posted Nov 8, 2010 2:27 am
Quote from: "phreneticus"
Quote from: "HaxingMadness"
Can't hack server sided games.
Actually you can. Fantasy Online, Dream World, server-sided Facebook games, etc.


Using packets but, yea.

Re: Lord of Ages [Another Civony]

Posted Nov 8, 2010 8:03 am
Quote from: "HaxingMadness"
Using packets but, yea.

Get your sources straight you smartass. Fantasy Online was hacked with CE and you can hack most Facebook games with AoBs. No need for a packet editor.

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Previous Name: phreneticus

Re: Lord of Ages [Another Civony]

Posted Nov 8, 2010 10:07 am
Quote from: "HaxingMadness"
Can't hack server sided games easily.

Fixed.

Even the most secure server-sided game has to expose some actions to the user, otherwise they wouldn't be able to respond. If there's any leeway in those responses then that's a (relatively) easy hack. If all they do is forward the user input to the server then you have a much harder time of it. If they're prepared to simulate the response of every single user's input every time they interact (which, for some games, could be pretty well constantly), then you're basically out of luck, and they're out a huge amount of processing power - as well as having a game that is extremely prone to lag (and DOS attacks). Although with turn-based games this would be viable.

Fortunately, most server-sided games are not built that way. It's noteworthy that it's impossible to fully server-side a game that requires code to execute on the user's computer; the best that could be achieved is streaming the relevant code as it's required, which would be a nightmare to set up and use. Since all flash games have bytecode, all flash games can be hacked. Whether it's a useful hack (see the above about leeway in responses) is another question, but any time they assume "We don't really have to check this is legit" is an opening.

Re: Lord of Ages [Another Civony]

Posted Mar 1, 2011 7:29 am

no this game is server sided and isn't flash, what phren posted only applies to flash based games.

So packets are involved or javascript is involved.

I havn't taken a look into this game for any hacks and i won't bother as i don't like these style games, like caesary.

i am locking this