Skip to content

Warlords 2: Rise of Demons

-migrated-

6 posts

Warlords 2: Rise of Demons

Posted Nov 22, 2010 7:31 pm

http://www.kongregate.com/games/DJStati ... -of-demons

.Sol location is chat.kongregate.comgamez0097090livewarlords2.swf

Basically the same as the others, but with better graphics.

Quote from: "Zirak"
Root variables.
_level0/:leftmoney
You'll get it only after you made a purchase/upgraded.

There's more. You can find them by:
1. Text search for _level0/:
2. Next search for _level0/:aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
or something around that lines (make it long)
3. Undo search, and look through results.

From what I've seen, end-values are *8.
AOBs:

Press K to win the level:
03 49 12 9D 02 00 14 00 =>
03 49 12 02 02 02 02 02

Something with the Achilles cheat:
11 49 12 9d 02 00 08 00 =>
11 49 12 02 02 02 02 02


Quote from: "LittleRedEye"
96 07 00 08 01 07 01 00 00 00 => 96 07 00 08 01 07 FF FF 00 00 - Big difficulty modifier on easy difficulty. Gives you more money for kills etc.

96 08 00 04 02 08 a7 04 02 08 a6 4e 96 05 00 07 03 00 00 00 => 96 08 00 04 02 08 a7 04 02 08 a6 4e 96 05 00 07 00 00 00 00 - No cooldown on spawning units

Re: Warlords 2: Rise of Demons

Posted Nov 22, 2010 7:47 pm

Root variables.
_level0/:leftmoney
You'll get it only after you made a purchase/upgraded.

There's more. You can find them by:
1. Text search for _level0/:
2. Next search for _level0/:aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
or something around that lines (make it long)
3. Undo search, and look through results.

From what I've seen, end-values are *8.

Re: Warlords 2: Rise of Demons

Posted Nov 22, 2010 8:28 pm

I noticed in the root variables that there's something called "_level0/:cheatcode"

Could be nothing, but maybe an in-game debug mode has been left behind?

Update:

_level0/:leftscore
is how far progressed the "victory" bar is in your favor.  Setting it to a large value instantly wins a level.  This only seems to work on "field" battles, not castle battles.

_level0/:attackerscore
Does the same thing, but for castle battles.  Note that the value here is much higher for whatever reason.

Still trying to find whatever mechanism it is that lets you "charge."

Re: Warlords 2: Rise of Demons

Posted Nov 22, 2010 9:40 pm

96 07 00 08 01 07 01 00 00 00 => 96 07 00 08 01 07 FF FF 00 00 - Big difficulty modifier on easy difficulty. Gives you more money for kills etc.

96 08 00 04 02 08 a7 04 02 08 a6 4e 96 05 00 07 03 00 00 00 => 96 08 00 04 02 08 a7 04 02 08 a6 4e 96 05 00 07 00 00 00 00 - No cooldown on spawning units

Re: Warlords 2: Rise of Demons

Posted Nov 22, 2010 9:51 pm
Quote from: "zhaoli"
I noticed in the root variables that there's something called "_level0/:cheatcode"

Could be nothing, but maybe an in-game debug mode has been left behind?


Here's what I found so far:
quick (levels end faster?)
dosh (more money?)
lastlevel (several buffs)
achilles (special race)
unlockraces (probably unlocks races)
skippy (allows you to choose the winner: left or right by pressing certain keys (l for right, k for left))

Note that I have absolutely no idea (as of yet) how to type these in. Try and just typing them.
Will update if I found stuff up.

Edit:
k...you can't type them in. It's pretty retarded, actually. It's initial value is set to blank, and after that, it's not assigned to. Anyway, you can pretty much celebrate on it with AoBs.

Press K to win the level:
03 49 12 9D 02 00 14 00 =>
03 49 12 02 02 02 02 02

Something with the Achilles cheat:
11 49 12 9d 02 00 08 00 =>
11 49 12 02 02 02 02 02

Re: Warlords 2: Rise of Demons

Posted May 19, 2012 7:29 pm

Here is some more hacks;

Unlimited "Charge!" Special Ability
96 02 00 08 03 4e 48 12 4c 12
02 02 02 02 02 02 02 02 02 02

Buying units adds gold
96 02 00 08 08 1C 0B 4F
96 02 00 08 08 1C 47 4F

Buying upgrades adds gold
96 05 00 07 01 00 00 00 4E 0B 4F
96 05 00 07 01 00 00 00 4E 47 4F