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Spitfire 1940

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This discussion is linked to Spitfire 1940. View game

6 posts

Spitfire 1940

Posted Feb 18, 2011 12:50 am

Anyone got anything on it?

Re: Spitfire 1940

Posted Feb 18, 2011 1:56 am
New to Kong Hack and want to learn the basics? Check out the [Kong Hack 101] and the [Hacking 101].
Wanna learn how we make the hacks? Start with getting [the tools], then check these out: [AoB tutorial] | [.sol guide] | [Unity3d tutorial] | kadat's [video tutorials]
And if you don't already have it, check out the [Kong Hack Ultra Trainer]. You'll be glad you did!

Re: Spitfire 1940

Posted Feb 18, 2011 2:45 am

Everything (men available, number of days, etc) is 4bytes*1.

Also my first AoB  (broken image removed) :

Code: [Select]

Pilots dont die
d0 30 24 14 d5 d0 24 00 24 64 =>
d0 30 24 14 d5 d0 24 00 24 0a

Edit: lol your right gates, not quite sure what I was thinking

Re: Spitfire 1940

Posted Feb 18, 2011 3:10 am

i think just about all your values are 4b*1...

New to Kong Hack and want to learn the basics? Check out the [Kong Hack 101] and the [Hacking 101].
Wanna learn how we make the hacks? Start with getting [the tools], then check these out: [AoB tutorial] | [.sol guide] | [Unity3d tutorial] | kadat's [video tutorials]
And if you don't already have it, check out the [Kong Hack Ultra Trainer]. You'll be glad you did!

Re: Spitfire 1940

Posted Feb 19, 2011 8:13 pm

For some reason I always check 4b*8, but never *1.

Re: Spitfire 1940

Posted Feb 20, 2011 6:36 pm

As a rule of thumb check in this order:
1) All (byte to double)*1
2) All (byte to double)*8
3) All (byte to double)*8+6

At least thats what I do. From personal experience most games are *1 than anything else and its is extremely rare to find the *8+6.
Also if multiple addresses show up for the same value (ie. byte, 2b, 4b, etc) its usually a safe bet that 4b would be the one to change.
Hope this helps (broken image removed)