v.64 v.46
repair
d2 66 9e 0b a0
02 02 02 02 02
upgrade is same as 64.45
rocket
5d b0 05 d1 46 b0 05 01 a0
02 02 02 02 02 02 02 02 02
ps. if you want update by yourself this is how to update code
1. open game with sothink
2. click on actionscript tab and click raw data
3. search code that have same as this function
repair
- search all:
private function repairStart(param1:String) : void - search current as: (search some key line i.e. _as3_getproperty repairTime)
//d2
_as3_getlocal <2>
//66 9e 0b
_as3_getproperty repairTime
//a0
_as3_add you'll get a code like this
d2 66 9e 0b 0a
upgrade
- search all:
public function UpgradeB(param1:int, param2:Boolean = true, param3:Boolean = false) : void - search current as:
//62 06
_as3_getlocal <6>
//a0
_as3_add
//4f 57 01
_as3_callpropvoid Set(param count:1)
rocket
- search all:
public function rocketBuildStart(param1:int, param2:Boolean = true, param3:Boolean = false) : void - search current as:
//5d b0 05
_as3_findpropstrict getBuildTime
//d1
_as3_getlocal <1>
//46 b0 05 01
_as3_callproperty getBuildTime(param count:1)
//a0
_as3_add