Re: [Request] Battle Pirates.
Anyone know any resource hacks? All this insta everything has greatly depleted my once formidable stocks.
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Anyone know any resource hacks? All this insta everything has greatly depleted my once formidable stocks.
Quote from: "allnamestaken"Are you stuck with -1.7billion res?yep. any1 can help me how to make 'em normal again? thnx
Even if you do find a way out, that amount of resources out of the blue would drag mod attn as you will end in top 10 resources ranking, so basically they did that to screw people badly for cheating :x
Yesh it stinks, I just wish there was a rapid resource hack or something...
Yikes. So that mean it's a banned ID, lol.
well, no pain no gain. hahaha... start from scratch again.
well, i remembered how it happened thou, let me share.
1. activated cheat (the whole shebang)
2. confidently atk npc till they're dead
3. recall fleet ....
----this is where (i think) shit started ---
4. waited like 4 minutes but the damn ship wont dock, WTF!!!
5. back to map --> base --> map again... damn! still wont dock
6. relog...
7. didn't turn on cheats, so it can dock (hopefully)
8. Yaay, ship docked :mrgreen:
----at this point res still normal----
9. time to relog again n activate CE
10. relogged, cheat activated. harvest the rest of the loot from npc
11. recall fleet. ship docked normally
12. turn to base, then BOOM!! BLOOD RED ALL OVER MY RES. :evil:
so my point being, if you cant dock, dont wait. RELOG! dont activate cheat yet, wait a couple of hours or even 24 hrs to activate cheat just to be safe... just play it normal 1st. experience can be a dick
hope this help. sorry for my bad english.
cheers
so my point being, if you cant dock, dont wait. RELOG! dont activate cheat yet, wait a couple of hours or even 24 hrs to activate cheat just to be safe... just play it normal 1st. experience can be a dick
hope this help. sorry for my bad english.
cheers
Curious, very curious indeed, I already screwed up one alt account, might try it on another XP
Mine was totally different.
Pillaged a base, 1M+ resources (hey like the xp for the ships). Called fleet back, dock was slow, went to Map, back to base and voila! -1.7B+ (broken image removed)
i just recompile it edited and compile again im using fidller to use the hack :mrgreen:
Does that happenw when you guys use the dock trick?
I dont use that i just destroy one of my fleets and use the free repair cancel and repair till i fill upo reserouces.
So yall got screwd by te dock plus one hack>?
Does that happenw when you guys use the dock trick?
I dont use that i just destroy one of my fleets and use the free repair cancel and repair till i fill upo reserouces.
So yall got screwd by te dock plus one hack>?
I didn't use that hack on my main account, Can you please explain what you mean? Do you go salvaging or what? I don't understand xP
When you update the "Dock with 1+ of any resource = max all resources" hack, updating the AoB you search for isn't enough. The replacement AoB uses an integer from the constant pool. Whenever the game is updated there is a chance new integers were added or old ones were removed.
02 02 02 02 02 02 02 02 02 02 02 02 02 02 2D 72
2D 72 means push integer at index 72 (hex). This integer seems to be -1.7 billion now, so you'll have to find a new one using a decompiler, SWF Reader or even a hex editor. Ignored's AVM2 Constant Pool Viewer may also be of help.
Why is ther enot a building repair code?
hi dear...thers no "03" in hackcheck...can u teach me how to change it?
its allready change you can use that
Guys is there any code in the swf which would allow us to complete blueprints without seeking the parts.
There must be anyone had a look for this already im sure someone has tried?
Guys is there any code in the swf which would allow us to complete blueprints without seeking the parts.
There must be anyone had a look for this already im sure someone has tried?
I've tried, no luck for me :/
I'd like to request a hack for battle pirates that would give you the hammerhead hull. I know this could be possible. Here is the code I have found gives you the hull:
From /com/waterworld/managers/revengeraid/REVENGERAID
public static function sectorReward() : void
{
var mc:assetPopupRevengeRaidQuota;
var onBrag:Function;
var onImage:Function;
var onViewPrize:Function;
onBrag = function (... args) : void
{
args = POPUPS.getInstance().getRandomStreamImage();
var _loc_3:Object = {};
_loc_3["#fname#"] = LOGIN._firstName;
GLOBAL.CallJS("sendFeed", ["quota-met-" + args.split(".")[0], StringUtils.applyTemplate(KEYS.Get("stream_evt_rrsec_title"), _loc_3), StringUtils.applyTemplate(KEYS.Get("stream_evt_rrsec_body"), _loc_3), args, 0], true);
POPUPS.getInstance().Next();
return;
}// end function
;
onImage = function (param1:String, param2:BitmapData) : void
{
var _loc_3:* = new Bitmap(param2);
mc.addChild(_loc_3);
_loc_3.x = mc._mask1.x;
_loc_3.y = mc._mask1.y;
return;
}// end function
;
onViewPrize = function (... args) : void
{
POPUPS.getInstance().InterruptQueue();
BLUEPRINTS.Show();
BLUEPRINTS.ShowInfo(_sectorReward.Get());
return;
}// end function
;
mc = new assetPopupRevengeRaidQuota();
ButtonManager.attach(mc.bClose, "quotaRewardPopup.bClose", POPUPS.getInstance().Next);
ButtonManager.attach(mc.bPost, "quotaRewardPopup.bPost", onBrag, "<b>Brag");
if (GLOBAL._bBlueprints != null)
{
ButtonManager.attach(mc.bView, "quotaRewardPopup.bViewPrize", onViewPrize, "<b>View Prize");
}
else
{
mc.bView.visible = false;
mc.bView.stop();
}
mc.tA.htmlText = "Well done, Captain! To the victor goes the spoils. You looted the most resources in your sector during the Revenge Raid. Claim your Hammerhead Hull prize! ";
ImageCache.GetImageWithCallBack(AssetMap.getInstance().getAssetURL("hammerheadRewarded"), onImage);
LOGGER.Stat([LOGGER.EVT_SECTOR_WON, currentScore]);
POPUPS.getInstance().Push(mc);
return;
}// end function
I think this code , in particular, is the code that gives it to you
BLUEPRINTS.ShowInfo(_sectorReward.Get());If we could call this, then we all could run around with hammerheads ^_^
Thanks in Advance,
0M3G4