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MapleStory Adventures [READ FIRST POST]

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655 posts

Re: MapleStory Adventures

Posted Aug 18, 2011 4:03 pm

Pet level up (one feed one level up for pet, client only, but your pet is have all abilites)
66 f1 05 66 f8 22 62 06 0f 63 00 00
66 f1 05 66 f8 22 62 06 0D 63 00 00

Energy request (you can request lemon from friends while your bag still have food)
d0 46 c8 04 00 14 01 00 00 47 26 d0 46 c9 04 00 14 01 00 00 47 26 d0 46 ca 04 00 14 01 00 00 47 26 d0 46 cc 04 00 14 01 00 00 47
d0 46 c8 04 00 14 01 00 00 02 26 d0 46 c9 04 00 14 01 00 00 02 26 d0 46 ca 04 00 14 01 00 00 02 26 d0 46 cc 04 00 14 01 00 00 02

Re: MapleStory Adventures

Posted Aug 18, 2011 6:06 pm
Quote from: "emtenteo"
Pet level up (one feed one level up for pet, client only, but your pet is have all abilites)
66 f1 05 66 f8 22 62 06 0f 63 00 00
66 f1 05 66 f8 22 62 06 0D 63 00 00

Energy request (you can request lemon from friends while your bag still have food)
d0 46 c8 04 00 14 01 00 00 47 26 d0 46 c9 04 00 14 01 00 00 47 26 d0 46 ca 04 00 14 01 00 00 47 26 d0 46 cc 04 00 14 01 00 00 47
d0 46 c8 04 00 14 01 00 00 02 26 d0 46 c9 04 00 14 01 00 00 02 26 d0 46 ca 04 00 14 01 00 00 02 26 d0 46 cc 04 00 14 01 00 00 02




Thanks i have a pet....The energy one i cant request lemons though.....Everytime i try it takes me to the shop..Does anyone have this problem?

Re: MapleStory Adventures

Posted Aug 18, 2011 9:14 pm

New Patch???


Tried to get on and "We're experiencing some techincal difficulties. Please check again later." Popped out

Re: MapleStory Adventures

Posted Aug 18, 2011 9:52 pm
Quote from: "Holix"
New Patch???


Tried to get on and "We're experiencing some techincal difficulties. Please check again later." Popped out


It's back up and the addresses still work.

Re: MapleStory Adventures

Posted Aug 18, 2011 11:27 pm

MY FIRST WORKING AOB! Tested it at those fire spirits in henesys.

Code: [Select]

Can't miss
60 bf 36 46 f0 2a 00 60 9b 32 62 07 66 ed 46 0c 17 00 00 d2 66 cd 02 d2 66 cd 02 66 a5 14 24 01 a0 61 a5 14 24 00 27 56 02 48

02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Basically what it does is replace

Code: [Select]

               
if (Math.random() < ms_levelPenalty[_loc_7])
{
    (param2.property.missAttackCount + 1);
    return [0, false];
}

with nothing.

Hell yeah!

Edit: Wait a minute? Did the other post get deleted? I didn't intentionally double post, there was a post inbetween. (broken image removed)

Re: MapleStory Adventures

Posted Aug 19, 2011 1:39 am

Looks like v1.8.1.3 is coming out soon. SWF got uploaded
download2.nexon.net/Game/MapleStoryAdventures/1.8.1/msa/MSA.swf

Taking a gander at the new FormulaFacade.as, it appears they're making crit a lot more complicated.

Re: MapleStory Adventures

Posted Aug 19, 2011 5:07 am
Quote from: "Blueburst"
Looks like v1.8.1.3 is coming out soon. SWF got uploaded
download2.nexon.net/Game/MapleStoryAdventures/1.8.1/msa/MSA.swf

Taking a gander at the new FormulaFacade.as, it appears they're making crit a lot more complicated.


say good bye to crit chance  :lol:

Re: MapleStory Adventures

Posted Aug 19, 2011 6:35 am
Quote from: "Blueburst"
Looks like v1.8.1.3 is coming out soon. SWF got uploaded
download2.nexon.net/Game/MapleStoryAdventures/1.8.1/msa/MSA.swf

Taking a gander at the new FormulaFacade.as, it appears they're making crit a lot more complicated.


dnag really? (broken image removed)

Re: MapleStory Adventures

Posted Aug 19, 2011 6:49 am

For the 1.8.1 the code crit is

Code: [Select]

   _loc_16 = this.uint(this.uint(_loc_15 * 10000) / 10000 * 1000000);
    _loc_17 = this.criticalRandom.nextInt() % 1000000;
    if (_loc_17 < _loc_16)
    {
        _loc_10 = true;
    }

In this case, _loc_17 is random number from 0 to 999999. If we want to change % crit, we need to change the variable _loc_16. Ex: we want 50% crit, change _loc_16 = 999999/2. I will check it when this version is release (broken image removed)

Re: MapleStory Adventures

Posted Aug 19, 2011 6:53 am
Quote from: "Farami"
MY FIRST WORKING AOB! Tested it at those fire spirits in henesys.

Code: [Select]
Can't miss
60 bf 36 46 f0 2a 00 60 9b 32 62 07 66 ed 46 0c 17 00 00 d2 66 cd 02 d2 66 cd 02 66 a5 14 24 01 a0 61 a5 14 24 00 27 56 02 48

02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Basically what it does is replace

Code: [Select]
               
if (Math.random() < ms_levelPenalty[_loc_7])
{
    (param2.property.missAttackCount + 1);
    return [0, false];
}

with nothing.

Hell yeah!

Edit: Wait a minute? Did the other post get deleted? I didn't intentionally double post, there was a post inbetween. (broken image removed)


Thanks, That's work for me  (broken image removed)

Re: MapleStory Adventures

Posted Aug 19, 2011 6:59 am
Quote from: "emtenteo"
For the 1.8.1 the code crit is

Code: [Select]
   _loc_16 = this.uint(this.uint(_loc_15 * 10000) / 10000 * 1000000);
    _loc_17 = this.criticalRandom.nextInt() % 1000000;
    if (_loc_17 < _loc_16)
    {
        _loc_10 = true;
    }

In this case, _loc_17 is random number from 0 to 999999. If we want to change % crit, we need to change the variable _loc_16. Ex: we want 50% crit, change _loc_16 = 999999/2. I will check it when this version is release (broken image removed)


U made the code and your going to test it when it comes out right?

Re: MapleStory Adventures

Posted Aug 19, 2011 8:06 am
Quote from: "emtenteo"
For the 1.8.1 the code crit is

Code: [Select]
   _loc_16 = this.uint(this.uint(_loc_15 * 10000) / 10000 * 1000000);
    _loc_17 = this.criticalRandom.nextInt() % 1000000;
    if (_loc_17 < _loc_16)
    {
        _loc_10 = true;
    }

In this case, _loc_17 is random number from 0 to 999999. If we want to change % crit, we need to change the variable _loc_16. Ex: we want 50% crit, change _loc_16 = 999999/2. I will check it when this version is release (broken image removed)



The basic crit seems to be 5%.

Code: [Select]

              _loc_15 = 0.05 + param2.property.effectiveAddCri;

Changing crit could be done by changing the value of _loc_15.

So

Code: [Select]

30% Critical Hit
12 77 00 00 2f 1f d2 66 d5 02 66 e2 14 a0
12 77 00 00 2f 13 02 02 02 02 02 02 02 02

SHOULD do the trick.
What I did was look at the constant pool and change the 0.05 constant to a 0.3, which should be 30%, then remove the "+ param2.property.effectiveAddCri" to make it more stable.