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MapleStory Adventures [READ FIRST POST]

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Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 1:46 pm

Here is assembly code I have so far including speed hack, thanks to 00100010,emtenteo and goodknife, and all credit go to them.   (broken image removed)

Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 4f fe 1f 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

//SPEED
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 2:09 pm
Quote from: "sirius12345"
Here is assembly code I have so far including speed hack, thanks to 00100010,emtenteo and goodknife, and all credit go to them.   (broken image removed)

Code: [Select]
[ENABLE]

//godmode
Aobscan(_godmode,d0 4f fe 1f 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

//SPEED
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

[DISABLE]



no have energy request?

Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 3:02 pm

Thanks emtenteo for saying where the rest were located and the different method for the speedhack/godmode were done.
Trying to edit the speedhack to:

Code: [Select]

this.m_Creature.setPosition(loc8.x, MapSystem.MapFacade.instance.intersectPoint.y);
from
this.m_Creature.setPosition(loc8.x, MapSystem.MapFacade.instance.intersectPoint.y);
Was proving a little bit of a nightmare for me lol
Also the godmode from the "this.tryHitUser();" was a little derp since it had 2 instances.

Updated fully for v1.11.1.9:

Search "d0 30 28 63 0f 28 63 10 20 80 29 63 11"
then auto assemble:

Code: [Select]

[ENABLE]

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 fe 20 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 4:50 pm
Quote from: "sairenz"
What a Energy request  ? , I don't get  :|

Means you can request lemon's from people dispite having food in your bag, otherwise it'd just tell you to use that instead. (doesn't apply to pizza tho =/)

Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 10:01 pm
Quote from: "di3hard"
does any know the code to move the fairys away from the portal?

Replace the current monstervac with:

Code: [Select]

//monstervac
Aobscan(_monstervac, d2 66 c1 08 d2 66 c2 08 46 c7 0a 02 )
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

Also since I got bored + hate lists with just names I made this which displays the type of item each map has + which maps monstervac crashes on;
(broken image removed)

Re: MapleStory Adventures [READ FIRST POST]

Posted Sep 30, 2011 11:56 pm

thats actually the same vac i have i jus dublechecked cuz i got that off w8baby, but it doesnt move the fairys, only the crying blue mushrooms.

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 1:21 am
Quote from: "di3hard"
thats actually the same vac i have i jus dublechecked cuz i got that off w8baby, but it doesnt move the fairys, only the crying blue mushrooms.

Try this;

Code: [Select]

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 c7 0a 02

Would try myself but I'm actually no high enough lvl (only 36) hehe

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 3:04 am

I chose the correct process, opened up memory view -> auto assembler, pasted the  assembly code and I'm getting this message:
Error in line 1 ([ENABLE]) :This instruction can't be compiled
WTF?^

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 4:03 am
Quote from: "di3hard"
thats actually the same vac i have i jus dublechecked cuz i got that off w8baby, but it doesnt move the fairys, only the crying blue mushrooms.


LOL I POSTED THAT ON W8BABY, SRY IT WAS A TYPO T-T

in other news, for the people who want to be able to request for pizza while energy request is active:

Code: [Select]

//ENERGY REQUEST
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

BUT U CANT STACK PIZZAS =, you have to eat your pizzas before you can request lemons

Re: MapleStory Adventures [READ FIRST POST]

Posted Oct 1, 2011 7:26 am

aoe radius
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48
24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

auto assemble

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48