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MapleStory Adventures [READ FIRST POST]

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655 posts

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 19, 2012 8:33 pm

only found new speed hack, god mode and max damage still works

Code: [Select]

[ENABLE]
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2



//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

[DISABLE]

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 20, 2012 1:57 am

it is my first time try to update MSA code  (broken image removed)

found three more hacks energy request, aoe radio and skill range

Code: [Select]

[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8b 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48 )
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 9b 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 9b 05 00 14 01 00 00 02
[DISABLE]


anyone know where is Monstervac and auto pick up codes?

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 20, 2012 3:24 am
Quote from: "00100010"
Personally since I know what I'm looking for now I just use this list:
Harvest:
Action.Logic.Creature.UserStructure.Action.Harvest -> Function Initilize

Speed:
Action.Logic.Creature.UserStructure.Action.MoveToTargetPosition -> Function execute

Tamed Monster:
Action.Graphics.TamedMonsterRenderer -> Function draw

Skill Range:
Action.Logic.SkillSystem.Skill -> Function Range

AoE Radius:
Action.Logic.SkillSystem.Skill -> Function Radius

Monstervac:
Action.Logic.Creature.MonsterStructure.Monster -> Function updateMonster

God Mode:
Action.Logic.Creature.MonsterStructure.Action.Attack -> Function execute

No Walk:
Action.Logic.Creature.MonsterStructure.Action.Stand -> Function execute

Respawn:
Action.Logic.Creature.MonsterStructure.Action.Regen -> Function Initilize

Max Damage:
Action.Formular.FormularFacade -> Function calcAttackDamage

No Miss:
Action.Formular.FormularFacade -> Function calcAttackDamage

Energy Req:
Action.UiSystem.UiFacade -> Function lowEnergyNotify

Collection1:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection -> Function Update

Collection2:
Action.Logic.FieldDropCollectionStructure.FieldDropCollection.Action.Pickup -> Function execute

Collection3:
Action.Logic.FileDropItemStructure.FieldDropCollection -> Function Update

Collection4:
Action.Logic.FileDropItemStructure.FieldDropCollection.Action.Pickup -> Function execute


have a look here. tommytxt. thanks for updating (broken image removed)

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 20, 2012 10:00 pm

Easy Way to Max Out Ancient Coins [Tested And Working As Of Jan 20, 2012]
-----------------------------------------
Step 1. Do the Wasteland of Souls(Dungeon).
Step 2. Defeat the Boss.
Step 3. Claim your item rewards and press Okay. (The exit portal will be shown. Do NOT click it.)
Step 4. Collect the two(2) treasure boxes to the far right.
Step 5. Refresh the webpage and enter MSA. You will still be in the Dungeon.
Step 6. Repeat steps 4 and 5 as necessary.

Note that the Boss will not revive, and you are still in the Dungeon, with the two Treasure Chests.

~Edit~
There is a chance to get other ingredients as well (such as Elixir)

Enjoy =D

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 27, 2012 2:19 pm
Code: [Select]

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INSTANT HARVEST
Aobscan(_harvest,66 d0 2b 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 d0 2b 24 63

here is the code for no walk and instant harvest. i cant find monstervac codes =/

PS. i am very new to this stuffs...

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 27, 2012 6:08 pm
Code: [Select]

Tested and works:
//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 24 01 24 01

Tested and works:
//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 bc 0c 02

Tested and works(skill range and aoe radius are 2 different things):
//skill range
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//collection1
Aobscan(_collection1,66 88 0c 12 2e 00 00 d0 d0 66 89 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 88 0c 11 2e 00 00 d0 d0 66 89 0c


//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00


//collection3
Aobscan(_collection3,66 e2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e2 10 76 2a 11 0a 00 00


//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
Fairy Maps:

Code: [Select]

//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 bc 0c 02

Should be fixed nowalk: (47 at end should be left out) (also only works when godmode is on at the same time O.o)

Code: [Select]

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Code: [Select]

Tested but requires tweaks:
//nevermiss
Aobscan(_nevermiss,d0 66 bc 37 46 b4 09 00 2d 93 03 a4 75 2a 63 13 62 12 0c 03 00 00 26 63 0a 26 62 0a 14 17 00 00 d2 66 85 03 d2 66 85 03 66 a6 1d 24 01 a0 61 a6 1d 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Nevermiss kinda works, it throws a black mage error if you inject before attacking any monster, however if you inject after attacking a monster then it works fine (went through like 250 energy using 4x target and no misses)...
This causes a problem since most other codes require to be injected before even seeing monsters.

Edit; added auto collection, iirc the only thing that is missing/doesn't work is nevermiss now?

00100010

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 27, 2012 6:45 pm

New post for debugging help
This was the old system which was easy to create a nevermiss for:

Code: [Select]

if (_loc_7 > ms_levelPenaltyMax){
    _loc_7 = ms_levelPenaltyMax;
}
if (Math.random() < ms_levelPenalty[_loc_7]){
    (param2.property.missAttackCount + 1);
    if (param4 == false && UserType.kUser == param2.property.type){
        this.criticalRandom.nextInt();
    }
    return [0, false];
}
All you'd have to do is take that range and set all values to "02" as the values used here were self contained.

The new code is somewhat split up:

Code: [Select]

_loc_18 = this.uint(this.uint(_loc_17 * 10000) / 10000 * 1000000);
_loc_19 = this.criticalRandom.nextInt() % 1000000;
if (_loc_19 < _loc_18){
    _loc_10 = true;
}
and

Code: [Select]

if (_loc_10 == true){
    (param2.property.missAttackCount + 1);
    return [0, false];
}
What I did with my attempt above was just to blank them all out with "02" like previously but it gave the black mage error as explained in the post above.

I think this is partially because I tried to do both parts in 1 aob since they are right next to each other or because "_loc_10" is used further on in the class.

Code: [Select]

var _loc_10:* = Math.floor(_loc_5 * _loc_9);
var _loc_11:Number = 1;
if (param2 == true){
    _loc_11 = _loc_4.subAttack * 0.01;
} else {
    _loc_11 = _loc_4.attack * 0.01;
}
var _loc_12:* = _loc_10 * _loc_11;
return [_loc_10 * _loc_11, false];

Or it just could be myself derping on which aob to start and finish on ~_~
Any thoughts?

Edit; nvm fixed it quite easily...

Fully updated list with fixes:

Code: [Select]

[ENABLE]

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 d1 29 66 b3 07 60 d5 26 66 ba 43 4f f3 1e 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//INSTANT HARVEST
Aobscan(_harvest,66 d0 2b 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 d0 2b 24 63

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,D0 66 C6 2B A2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8b 1c 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 9b 05 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 9b 05 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 c5 36 d1 d2 d3 24 01 24 01

//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 bc 0c 02

//skill range
Aobscan(_skillrange,d0 30 d0 66 e8 06 d0 66 84 1c 46 fd 20 01 66 8a 1c 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48


//collection1
Aobscan(_collection1,66 88 0c 12 2e 00 00 d0 d0 66 89 0c)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 88 0c 11 2e 00 00 d0 d0 66 89 0c

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 e2 10 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 e2 10 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

[DISABLE]
Fairy maps:

Code: [Select]

//monstervac
Aobscan(_monstervac,d1 66 b4 07 d1 66 b5 07 46 bc 0c 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 bc 0c 02


Nevermiss still broken (see above)

Code: [Select]

//nevermiss
Aobscan(_nevermiss,d2 66 85 03 d2 66 85 03 66 a6 1d 24 01 a0 61 a6 1d 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02


00100010

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 28, 2012 3:54 pm
Quote from: "hacker357"
i tihnk you need to add that 47 for no walk packet or else end up black mage error.

Nah it is the same formula as it has always been, the 47 is not actually needed...
The black mage error is being caused by my nevermiss so I'll need to re-look at it and see if I can fix it... >.<

00100010

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 28, 2012 10:07 pm

thank you.

btw, the [instant harvest] seems not working quite well if u help friends visiting their home.
since it skips the action of collection, i don't get hearts, stuff or energy.
is it the case for u guys?

but [instant harvest] works in monster maps..

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 29, 2012 3:04 am
Quote from: "doa"
thank you.

btw, the [instant harvest] seems not working quite well if u help friends visiting their home.
since it skips the action of collection, i don't get hearts, stuff or energy.
is it the case for u guys?

but [instant harvest] works in monster maps..


go back to your home and you will see the collection there and then refresh your MSA after you done harvesting all your neighbour or vice versa

Re: MapleStory Adventures [READ FIRST POST]

Posted Jan 30, 2012 6:16 am
Quote from: "hacker357"
Quote from: "doa"
thank you.

btw, the [instant harvest] seems not working quite well if u help friends visiting their home.
since it skips the action of collection, i don't get hearts, stuff or energy.
is it the case for u guys?

but [instant harvest] works in monster maps..

go back to your home and you will see the collection there and then refresh your MSA after you done harvesting all your neighbour or vice versa

thank you so much it works!