Realm of the mad god
Link: http://www.kongregate.com/games/Wild_Sh ... he-mad-god
Ive just got a crude godmode working , but i get kicked if i get hit by too many projectiles. i found what i believe to be the check/jump before the collision check , so when i skip it and get hit by a projectile my player lag skips past the projectile not taking damage , grenades do damage though . if i get hit by alot of projectiles i Disconnect from what im guessing would be server-client timing differences.
Im looking for someone to help me reverse further to find the exact spot where it checks collision so i dont get the lag move effect . ive done this using just CE , i dont know how to as3 bytecode edit so i just reversed back the way i knew.