Skip to content

Backyard Monsters

-migrated-

168 posts

Re: Backyard Monsters

Posted Nov 19, 2011 9:43 pm

Here is another handy one that helps when using the more dangerous instant upgrade. Most buildings, basically non defense towers, dont give their bragging popup until lv 9 with this on.
No Bragging Popup Until LV 9 on Non Defense Buildings

Code: [Select]

60 32 46 05 00 24 03 b0
60 32 46 05 00 24 09 b0
Be careful with it since most buildings don't go that high and you might end up overshooting and need to use the fix I posted previously. This works best when upgrading resource harvesters which all go to level 10.

Re: Backyard Monsters

Posted Nov 19, 2011 9:56 pm
Quote from: "Gyan1010"
Here is another handy one that helps when using the more dangerous instant upgrade. Most buildings, basically non defense towers, dont give their bragging popup until lv 9 with this on.
No Bragging Popup Until LV 9 on Non Defense Buildings
Code: [Select]
60 32 46 05 00 24 03 b0
60 32 46 05 00 24 09 b0
Be careful with it since most buildings don't go that high and you might end up overshooting and need to use the fix I posted previously. This works best when upgrading resource harvesters which all go to level 10.


thanks (broken image removed)

if you could please make one for champion or the monster building (broken image removed)

edit: also for monster laboratory

Re: Backyard Monsters

Posted Nov 19, 2011 10:11 pm

Ok Slaw confirmed this works for fixing the Town Hall passed max level

Code: [Select]

d0 30 20 80 04 d5 60 d6 02 46 e2 17 00 66 f1 45 11 6e 00 00 60 10 d0 46 ce 11 01 80 04 d5
60 02 66 a5 03 66 32 24 01 4f 87 01 01 60 02 66 a5 03 4f a1 02 00 60 10 4f d1 01 00 27 48
Click on a building that is not broken and try and upgrade it.
The game may seem to not do anything and may even crash with the oops.. message, After you give it a few seconds, refresh the page again and it should set your town hall to level 2.
He said it also erased much of what he had built, possibly because it required more than town hall level 2, but at least it is playable again.

Re: Backyard Monsters

Posted Nov 19, 2011 10:50 pm

Enrage never runs out
D0 24 00 24 01 2A 4F BE 1F 03
02 02 02 02 02 02 02 02 02 02

Re: Backyard Monsters

Posted Nov 19, 2011 11:48 pm
Quote from: "Gyan1010"
Ok Slaw confirmed this works for fixing the Town Hall passed max level
Code: [Select]
d0 30 20 80 04 d5 60 d6 02 46 e2 17 00 66 f1 45 11 6e 00 00 60 10 d0 46 ce 11 01 80 04 d5
60 02 66 a5 03 66 32 24 01 4f 87 01 01 60 02 66 a5 03 4f a1 02 00 60 10 4f d1 01 00 27 48
Click on a building that is not broken and try and upgrade it.
The game may seem to not do anything and may even crash with the oops.. message, After you give it a few seconds, refresh the page again and it should set your town hall to level 2.
He said it also erased much of what he had built, possibly because it required more than town hall level 2, but at least it is playable again.



It does work but it deleted 2/3rds of everything I had. It also took 4-5 times for it to work.  But its a small price to pay for being able to build again. Once again BE CAREFUL when upgrading.   I found upgrading once and then exiting out of the building then going back and upgrading again. This prevents it from going over the max level.

Re: Backyard Monsters

Posted Nov 20, 2011 5:06 am

Finally got a Feed Time hack for Champions. It still shows timer but the button ignores it. Its not free though so you still need the monsters.

Code: [Select]

60 02 46 41 00 ad 2a 63
02 02 02 24 00 AF 2A 63

Re: Backyard Monsters

Posted Nov 20, 2011 8:40 am

Ok thought I should sum up the scattered hacks I have found work, including the ones I have posted as I found them.

Disable Hack Check 1

Code: [Select]

D0 30 21 82 D6 21 82 D7 28
47 30 21 82 D6 21 82 D7 28
Disable Hack Check 2

Code: [Select]

60 E5 1C D1 D2 A0 24 01
47 E5 1C D1 D2 A0 24 01
Disable Upgraded() Hack Check

Code: [Select]

60 2f 2c 97 50 2c 87 41 4f 43 02 60 02 2c ed 06 4f 9a 01 01 47
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Instant Build (Really 1 second, requires worker to get there or just instant finish for free)

Code: [Select]

66 90 01 65 01 6c 02
66 90 01 24 01 73 02
Instant & Free Upgrade (Be Careful Not To Upgrade Passed Max Level)

Code: [Select]

d0 30 24 00 d7 20 80 04 63 06 24 00 63 07 27
d0 66 87 02 46 a1 02 00 60 10 4f d1 01 00 47
Instant & Free Monster Upgrade (In Academy) (Bank a resource after upgrading to force the base to save)

Code: [Select]

60 a2 01 60 b7 01 4f 96 0d 01
60 a2 01 60 b7 01 4f cb 27 01
1 Second Monster Unlock (In Monster Locker)

Code: [Select]

65 01 6c 02 66 86 48
24 01 02 02 02 02 02
Monster Unlocking Adds Resources (In Monster Locker)

Code: [Select]

66 c9 49 46 d1 04 02
66 c9 49 46 b6 03 02
Unchecked "Finish Now" in Hatchery (Means you don't have to have enough shiny)

Code: [Select]

[b]Part 1[/b]
60 10 66 d0 02 46 05 00 d0 66 c8 06 46 05 00
60 10 66 d0 02 46 05 00 24 00 02 02 02 02 02
[b]Part 2[/b]
60 10 66 d0 02 46 05 00 60 02 66 c1 04 66 c5 44 46 ba 42 00
60 10 66 d0 02 46 05 00 24 00 02 02 02 02 02 02 02 02 02 02
Free 'Finish Now' in Hatchery

Code: [Select]

60 10 2c 88 25 d0 66 c8 06 46 05 00 2c e5 5e 4f e9 05 03
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Building Monsters Add Resources

Code: [Select]

2c cf 44 46 5a 02 4f d1 04 02
2c cf 44 46 5a 02 4f b6 03 02
Ignore Timer For 'Feed Now' For Champions

Code: [Select]

60 02 46 41 00 ad 2a 63
02 02 02 24 00 AF 2A 63
Instant Monster Lab Research

Code: [Select]

00 5d cc 03 d1 d2 46 cc 03
00 24 01 02 02 02 02 02 02
Instant Monster Lab Research Adds Resources

Code: [Select]

46 87 0e 02 4f d1 04 02
46 87 0e 02 4f b6 03 02
Free & Unchecked Heal For Champions (Just agree to the Shiny even if you dont have enough)

Code: [Select]

30 24 00 d5 60 02 66 30 2c ab 43 14 58 00 00 d0 46 f5
66 bb 02 d0 66 a8 03 4f 87 01 01 60 10 4f d1 01 00 47
No Bragging Popup Until LV 9 On Resources Harvesters

Code: [Select]

60 32 46 05 00 24 03 b0
60 32 46 05 00 24 09 b0


FIXES IF YOU SCREW UP
The instant upgrade is completely unchecked as long as the upgrade popup is open, so you might break yourself if you upgrade passes max level for a building. If you did accidentally instant upgrade passed the max level here are some fixes.

For Non Town Hall Buildings
Selecting 'Upgrade' Deletes max+ Buildings

Code: [Select]

60 0a 2c ac 41 46 05 01 85 d6
d0 66 87 02 46 92 03 00 47 02
Use this code by itself. Select a bugged building and click upgrade. If the building is at or above max level it will be removed. It will open up the normal upgrade screen but the numbers will be flashing 0 since the building already got removed.

For Town Halls above Max Level

Code: [Select]

d0 30 20 80 04 d5 60 d6 02 46 e2 17 00 66 f1 45 11 6e 00 00 60 10 d0 46 ce 11 01 80 04 d5
60 02 66 a5 03 66 32 24 01 4f 87 01 01 60 02 66 a5 03 4f a1 02 00 60 10 4f d1 01 00 27 48
Click on a building that is not broken and try and upgrade it.
The game pause a minute and then crash with the oops.. message. Give it a few seconds, refresh the page again and it should set your town hall to level 2. This is the only tested version and also seemed to delete many of the testers buildings while at least making the game playable again. This effect might be remedied by using...

Code: [Select]

60 02 66 a5 03 66 32 24 07 4f 87 01 01 60 02 66 a5 03 4f a1 02 00 60 10 4f d1 01 00 27 48...instead but that is untested. In theory it should produce a level 8 Town Hall which is the max.

Other broken buildings which cause instant crash upon loading
some defense towers and possibly others might not allow the game to load without error if they are above max level. Feel free to PM me the exact error message and if possible the name of the broken building if this is the case and I can work out a custom fix like I had to do once already.

Re: Backyard Monsters

Posted Nov 20, 2011 9:00 am
Quote from: "Gyan1010"
Unchecked "Finish Now" in Hatchery (Means you don't have to have enough shiny)

Code: Select all
    Part 1
    60 10 66 d0 02 46 05 00 d0 66 c8 06 46 05 00
    60 10 66 d0 02 46 05 00 24 00 02 02 02 02 02
    Part 2
    60 10 66 d0 02 46 05 00 60 02 66 c1 04 66 c5 44 46 ba 42 00
    60 10 66 d0 02 46 05 00 24 00 02 02 02 02 02 02 02 02 02 02


that one is not working just tested and it just disconnects

edit: i did try it again and now it doesn't work at all (broken image removed)

Re: Backyard Monsters

Posted Nov 20, 2011 10:46 am

The Unchecked "Finish Now" in Hatchery AoB is not working for me either, however, all others are  (broken image removed)

Re: Backyard Monsters

Posted Nov 20, 2011 4:21 pm

Ok how is it not working? Like at all or just not permanent? Because I did forget that this code does not force a base save after it. You need to do something like bank resources or juice a monster to make that little save icon in the top right go red meaning it saved.

I just tested it along with all the other codes and it allowed me to speed up 7 D.A.V.E even though I only have 59 Shiny.

Re: Backyard Monsters

Posted Nov 20, 2011 4:21 pm

Ok how is it not working? Like at all or just not permanent? Because I did forget that this code does not force a base save after it. You need to do something like bank resources or juice a monster to make that little save icon in the top right go red meaning it saved.

I just tested it along with all the other codes and it allowed me to speed up 7 D.A.V.E even though I only have 59 Shiny.

Re: Backyard Monsters

Posted Nov 20, 2011 4:24 pm

Well, I click the Finish Now button on the hatchery screen and then it just brings up the usual "You do not have enough shiny" page. It might be a AoB conflict, I'll try again.

Re: Backyard Monsters

Posted Nov 20, 2011 4:28 pm

Are you entering the codes before doing anything in the game?

Re: Backyard Monsters

Posted Nov 20, 2011 4:44 pm

first time i did it the game just disconnected me and when i tried it later it didn't even work it just keep saying i don't have enough shinys

edit: i did it just a second ago and it did work but second after that it did disconnect and didn't save

Re: Backyard Monsters

Posted Nov 20, 2011 5:22 pm

Not sure, seems to work just fine for me. I can try and find a different way to do it later but need a break for now.

Anyway I got 3 more hacks. I'll add these to my big list post as well.
Instant Monster Lab Research

Code: [Select]

00 5d cc 03 d1 d2 46 cc 03
00 24 01 02 02 02 02 02 02

Instant Monster Lab Research Adds Resources

Code: [Select]

46 87 0e 02 4f d1 04 02
46 87 0e 02 4f b6 03 02

Free & Unchecked Heal For Champions (Just agree to the Shiny even if you dont have enough)

Code: [Select]

30 24 00 d5 60 02 66 30 2c ab 43 14 58 00 00 d0 46 f5
66 bb 02 d0 66 a8 03 4f 87 01 01 60 10 4f d1 01 00 47