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Creeper World: Evermore

-migrated-

4 posts

Re: Creeper World: Evermore

Posted Nov 21, 2011 11:30 pm

Yet another rehash. Add a few wildcards and the AoB's from the previous game works for this one too.

Quote from: "lol wut"
Stuff doesn't get destroyed

75 d5 d1 60 ?? ?? 66 ?? ?? 0f
75 d5 02 02 02 02 02 02 02 10

Insta build

d0 66 ?? ?? 0f ?? 00 00 d0 d0
d0 66 ?? ?? 0f 00 00 00 d0 d0

Survival of the fittest? Then why are there so many idiots around...
Point proven.
Listen to many, speak to a few.

Re: Creeper World: Evermore

Posted Nov 22, 2011 7:41 am

This version - Blasters don't use energy:

Code: [Select]

2F 1F 60 EC 05 A2 A1 A1
2F 1F 60 EC 05 A2 A1 A0


Old game:

Quote from: "LittleRedEye"
Blasters don't use energy
2f 1c 60 f7 04 a2 a1 a1
2f 1c 60 f7 04 a2 a1 a0


As stated above, probably all old ones will work if you search for wildcards.
only fun one for gameplay is the blaster one.

Re: Creeper World: Evermore

Posted Nov 23, 2011 12:49 am
Quote from: "Doomware"
From whiteboardwars and KnuckleCracker, so badges are a strong possibility.

whiteboardwars is knucklecracker, it's a one man studio - excluding playtesters.

Wysiwyg editors are utter shit.