Jellygo!
amount in the jellys is 4b*1 changes evey round.
10 posts
amount in the jellys is 4b*1 changes evey round.
How this works you just writed some retarded things that no one knows about
Andrejoss, if you're serious, go read the tutorials!!!
4b*1 is one of the most basic things there is, almost everyone knows what that is...
http://konghack.com/view_topic.php?t=8005
Check out this guy, I always laugh at him.
If any of my AoBs are broken, send me a PM and I''ll see what I can do.
Banhammer. :)
Everything's coming up KongHack!
"When you know nothing matters, the universe is yours" ~Rick Sanchez
.sol is assets.kongregate.com/avoxgames_jellygo.sol
This game is very boring.
Does someone have a SOL file to share?
This game seems to shut down once you hit 100,000 points.
At least it stops communicating with the badge API at that point.
I was adding jellies to myself each round to beat it.
At level 41 it stopped sending my progress to the badge service, even though I continued to win levels.
That was the point I reached almost 100,000.
I finished through level 75, apparently wasting my time since it never would submit the hard badge, asshole developer.
Even using the hard AOB later ignored the hard badge since I had too many points apparently.
So I had to load the uploaded other SOL which put me back around 68,000, then the hard was awarded.
That's a new wrinkle in anti-cheating I guess.
Yes you are right. The game doesnt submit any stats to kong when the score is 100,000+. Stupid.
_loc1_=this._-Lj; if(_loc1_>=100000) { return; }lol wut aob seems outdated. cant find the aob
Read FAQ. Vote hacks just if you sure its work/not. Stop posting threads with "Request" thingy. Posted someones hack with credits if the hack had not posted yet. OK
I found the game pretty straightforward with a simple speedhack (and using your basic strategies for this type of game). Your mileage may vary.