You get two results for the AoB for "don't get hurt", I'm assuming that one of them causes the bug.
I'm not going to try and work out which, everything else is overpowering enough lol.
You could say both of them do...it's how the AoB is structured (broken image removed)
- The first AoB makes you get hurt if you are struck by lightning. This is separate because it affects everyone.
- The second AoB checks whether you are wearing the crown hat, if so, the "get hurt" part is skipped, else you get hurt. This is for mines, swords and lasers, those are what the crown defends against.
[hr:3makvkch][/hr:3makvkch]
You can't use weapons after awhile, move blocks still have the highlight after you touch it, the "Winner of this race will receive" thing keeps changing from prop, santa, crown, cowboy and exp. Oh and you stay in midair having the 3, 2 1 GO! thing going super fast and not stopping.
I knew that's what caused me to keep repeating 3, 2, 1 GO! I thought it was all the AoBs that were bugging. Seems the don't get hurt AoB works for 1 match. Until this gets fixed (which it probably won't be; we already have the winning AoBs), I suggest you don't use it.
(Buggy) Don't get hurt:
2c c7 1a 4f d7 01 01
02 02 02 02 02 02 02
[spoiler=setMode hurt, original AoB:3makvkch]//2c c7 1a
_as3_pushstring "hurt"
//4f d7 01 01
_as3_callpropvoid setMode(param count:1)[spoiler=setMode land, change it to this:3makvkch]//2c 9c 1b
_as3_pushstring "land"
//4f d7 01 01
_as3_callpropvoid setMode(param count:1)
Yeah, PR2 doesn't like "nop"ing. (broken image removed) If you're just going to prevent "setMode hurt", I suggest you replace the string "hurt" with something else - I chose "land".
[hr:3makvkch][/hr:3makvkch]Don't get hurt (upgraded!) (2 results)
first address protects against lightning. second address allows you to retain control after hitting mines, swords and lasers, but you lose your hat and suffer the mine's knockback.
2c c7 1a 4f d7 01 01 > 2c 9c 1b 4f d7 01 01
[hr:3makvkch][/hr:3makvkch]A second approach would be a true > false invert that gives you the crown's benefits only if you aren't equipping it, this means no losing your hat, no knockback and you retain control. Unless you're wearing a crown. >:[hr:3makvkch][/hr:3makvkch]Crown's protection (immunity to everything except lightning):
8c 0b 11 > 8c 0b 12[hr:3makvkch][/hr:3makvkch]Using both at once means invincibility.[hr:3makvkch][/hr:3makvkch]
[hr:3makvkch][/hr:3makvkch]Pythag, you altered what happens in water and then made people always stay in water :O But that feels really weird, I haven't tested it but it sounds like it would not make any difference if the player really went into water. I suggest just leaving the water's modifiers there (aren't they part of the game?) and target the actual stat formula located in _-FQ > _-I0.as. See public function _-0e, and here's what the function used to look like. They still do the same thing, I think. (broken image removed)
[spoiler=really outdated version as reference:3makvkch]public function setStats(param1, param2, param3) : void {
this.velLevel = Maths.limit(param1, 0, 100);
this.accelLevel = Maths.limit(param2, 0, 100);
this.jumpLevel = Maths.limit(param3, 0, 100);
maxVelX = 2 + this.velLevel / 10;
accel = 0.2 + this.accelLevel / 60;
jump = 2 + this.jumpLevel / 40;
return;
}// end function