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Swords & Potions 2

This discussion is linked to Swords & Potions 2. View game

138 posts

RE: [REQUEST]Swords&Potions 2 hacks

Posted Aug 1, 2013 10:01 am

It's server-sided. As with the first swords and potions, everything single damn thing is handled on their servers. /thread

Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

RE: [REQUEST]Swords&Potions 2 hacks

Posted Aug 1, 2013 3:50 pm
blahblahman Posted on: 08/01/2013 6:01am

It's server-sided. As with the first swords and potions, everything single damn thing is handled on their servers. /thread



This ^

the first one was impossible to hack, so i assume the second is as well. you can try messing with packets but we will not make AoB's or byte hacks for this game.

RE: [REQUEST]Swords&Potions 2 hacks

Posted Aug 12, 2013 9:16 am

If you want to create bots try using a scripting language like AutoIT.

Usually you just need 4-5 commands and a few loops for a simple bot (without GUI).
PixelSearch, PixelGetChecksum, MouseMove, MouseClick, Send(key)

Isn't so hard. The more you practice the faster you will create your bots (5-30 mins).

RE: [REQUEST]Swords&Potions 2 hacks

Posted Aug 19, 2013 5:45 am

Actually, I would not at all suggest following dudial's suggestion for a game like S&P2.

Screen based bots are suseptible to too many things and games like S&P2 have too much changing within them (resources, quantity of items, whether a sale or suggestion should be performed or not, etc) that would be fairly annoying to code into a screen bot.

If you'd like some suggestions on botting S&P2, feel free to PM me but I wont be posting anything publicly.
 

RE: [REQUEST]Swords&Potions 2 hacks

Posted Aug 20, 2013 6:21 pm

yes you are right. this game is too complex for a screen based bot. would be tons of work.

i never played s&p2, just tested it because i read your post cloud.

anyway, i dont understand what you guys want to bot in s&p2 ?
what i see: you click on your NPC, he' creates stuff.. then sell it.. that's the game isnt it ?
 

RE: [REQUEST]Swords&Potions 2 hacks

Posted Sep 5, 2013 9:06 pm

Well I made a fully functioning 100% automated bot for this game.  Features include producing, selling, buying, questing, upgrading modules and upgrading town.  It plays a day in 5-10 seconds depending on how the server is acting and "gets" more resources than a player could.

You can still see one of my accounts in the top richest players (I used to have 8 of the 10 but they were banned).  I'm pasting the python code for anyone interested.  I'm offering this as is, no support wil be given.  

Runs in python 2.7 with the mechanize package.

http://pastebin.com/FQTfTdne


Y
ou will also need to download the game's static dump from here

http://cdn.edgebee.com/static/shopr2/StaticDump_en_us_16412_gz.txt

RE: Swords & Potions 2

Posted Sep 7, 2013 11:33 am

The other two accounts were deleted from the highscore list as well.

RE: Swords & Potions 2

Posted Sep 9, 2013 6:01 am
aeno33 Posted on: 09/05/2013 5:06pm
Well I made a fully functioning 100% automated bot for this game.  Features include producing, selling, buying, questing, upgrading modules and upgrading town.  It plays a day in 5-10 seconds depending on how the server is acting and "gets" more resources than a player could.

You can still see one of my accounts in the top richest players (I used to have 8 of the 10 but they were banned).  I'm pasting the python code for anyone interested.  I'm offering this as is, no support wil be given.  

Runs in python 2.7 with the mechanize package.

http://pastebin.com/FQTfTdne


Y
ou will also need to download the game's static dump from here

http://cdn.edgebee.com/static/shopr2/StaticDump_en_us_16412_gz.txt



But isn't the whole idea behind cheating NOT getting caught? Maybe I'm just misunderstanding, or maybe I'm looking at it from a different perspective, but if you're one of the ten richest people for only a number of days before getting banned... where's the longevity?

RE: Swords & Potions 2

Posted Sep 19, 2013 9:31 am

question is how was it detected, i am experinced with autoit but making something that is is easy to toggle what to sell/not would take awhile and what to craft with all crafters.   faster to just play at x2 speed.
if that program is not detectable then all you need to do is slow down progress to human speeds and can just have it run when you are afk.

anyone tested it to see if you can slow it down?

RE: Swords & Potions 2

Posted Oct 6, 2013 12:17 am

awesome script.

some weak points for me
1: 5sec for a day is good but detection chance is very high
2: hardcoded client version.
3: each day is new session


 

RE: Swords & Potions 2

Posted Oct 13, 2013 10:35 pm

Is that static dump for the game still there? Cant access it

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