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The Last Stand: Dead Zone

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This discussion is linked to The Last Stand: Dead Zone. View game

208 posts

RE: [Req] The Last Stand: Dead Zone

Posted Sep 9, 2013 11:16 am

How fast zombie spawn work with Increase zombies per wave and wave amount (missions) i dont see any diference?

RE: [Req] The Last Stand: Dead Zone

Posted Sep 9, 2013 3:24 pm
Bullba Posted on: 09/09/2013 2:16pm
How fast zombie spawn work with Increase zombies per wave and wave amount (missions) i dont see any diference?


In lvl35 Depot I get an endless river of zombies pouring out... In other areas works similarly, but less noticeable.

Also works like a charm for tasks like "kill 50 military in Docks" - on average ~10 military zed per mission.
 

RE: [Req] The Last Stand: Dead Zone

Posted Sep 9, 2013 4:31 pm

Hmm i have Book:The live again and Martial law in Apocalypse and me 19 lvl2 slave kill them near their spawn, me record 58k xp with 2 slave lvl 19 in 27 highway -)

RE: [Req] The Last Stand: Dead Zone

Posted Sep 9, 2013 4:32 pm

I find that even starting on level ~17 missions, when I make a run for the exits at the end (even with just one or two seconds left) the amount of zombies that accumulate during those couple of seconds I'm not shooting them is sometimes enough to freeze up and crash my game. How do you avoid that, intrepid?

RE: [Req] The Last Stand: Dead Zone

Posted Sep 10, 2013 3:48 am

lol guess im done hacking this game.
woops broken image apparently...
anyways, I got banned. Due to butthurt players i suppose. 

I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"

RE: [Req] The Last Stand: Dead Zone

Posted Sep 10, 2013 8:49 am

Patched

  • Full on accuracy
  • Increase range
  • Pacifist zombies
  • Fast zombie respawn
  • Fast movement Speed

Still working

  • No reload
  • Fast attack [guns]
  • 0 ammo cost
  • fast scavenge
  • can't we all just get along
  • Increase zombie wave per wave (idk if this one works or not

This is too advance for me but Kolonel(or anyone) can you tell me if I at least find the right location for making a pacifist zombies im trying to update it . Im looking at thelaststand>app>game>data>enemies>Zombiehuman or that you change something inside the survivors instead or just in the general Zombie category(which I think should be now that I thought about it)

RE: [Req] The Last Stand: Dead Zone

Posted Sep 10, 2013 3:04 pm
SaucyJack Posted on: 09/10/2013 9:52am
If someone links the updated swf file, I can hunt around for at least some of the patched stuff.



http://r.playerio.com/r/dev-the-last-stand-iret8ormbeshajyk6woewg/game/preloader.swf

heres the dump of the game

go nuts for doughnuts

RE: [Req] The Last Stand: Dead Zone

Posted Sep 10, 2013 3:05 pm

Range Increase:

D0 30 D0 66 AC 15 D0 66 AE 15 A0 48 >>

D0 30 D0 66 AC 15 D0 66 AC 15 A2 48


Pacifist Zombies:

d0 30 27 63 04 20 80 CD 01 >>

d0 30 27 48 04 20 80 CD 01

You can update it into the relevant sections in Kolonel_Kadat's CT file.

RE: [Req] The Last Stand: Dead Zone

Posted Sep 10, 2013 3:47 pm
SaucyJack Posted on: 09/09/2013 7:32pm
How do you avoid that, intrepid?

1) I use Aurora (with virtually no plug-ins), as it seems to be a bit more stable than ordinary Firefox.
2) a system with Windows7 x64 and 8GB RAM and a quad-core CPU...
3) Pretty much nothing running in the backgound.

Othervise, dunno what can be relevant.