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Swords & Potions 2

This discussion is linked to Swords & Potions 2. View game

138 posts

RE: Swords & Potions 2

Posted Oct 14, 2013 12:19 am

Try change the version # to 16430
=> cdn.edgebee.com/static/shopr2/StaticDump_en_us_16430_gz.txt
bye~

No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Swords & Potions 2

Posted Oct 17, 2013 6:46 pm

i want to test the bot but there is a error

Traceback (most recent call last):
  File "C:\Users\*****\Desktop\PY\FQTfTdne.py", line 1665, in <module>
    RefreshSession()
  File "C:\Users\*****\Desktop\PY\FQTfTdne.py", line 216, in RefreshSession
    if NightData['result']['player']['group']['name']=="BestVilleUSA":
TypeError: 'NoneType' object has no attribute '__getitem__'

RE: Swords & Potions 2

Posted Oct 17, 2013 7:18 pm

Yeah, I got the same problem as MixMax. Do I have to change the site I'm using (Kongregate) instead of the original one from Edgebee? And what is BestVilleUSA, a city or something? Stump, please advise, and thanks.
 

RE: Swords & Potions 2

Posted Oct 18, 2013 4:23 am

yes. it's name of city.
game was updated yesterday. maybe they change something in data exchange
current version is 16495

RE: Swords & Potions 2

Posted Oct 18, 2013 10:35 am

still the same problem like yesterday
with the version 16495

RE: Swords & Potions 2

Posted Oct 25, 2013 1:56 pm

Is anyone familiar with AutoIT able to make just a crafting bot? No selling, just crafting-

As in, keep making helmets, potions, able to skip to the next day.

Meanwhile im trying by myself but im so new to programming its not even funny. Im watching Runescape AutoIT tutorial videos for reference :x

RE: Swords & Potions 2

Posted Oct 25, 2013 4:32 pm

I found values that tell you whether a given worker is employed or not, and how many workers are employed at a given time; changing either results in an error. I had six workers in my store at the same time, and all could craft at the same time, but when I got to the end of the day it threw an error and rolled me back that day.

I also found the value telling you whether or not a given structure is in your building or on the sidewalk, and the value that tells you how many structures you've got out on the sidewalk, and whether the "confirm" button is active or not. Changing any of these (was trying to get it to accept me having structures on the sidewalk so I wouldn't need to pay for store expansions) results in an error.

These guys have thought of everything! Sheesh!

RE: Swords & Potions 2

Posted Jan 15, 2014 11:20 am

well the whole crap is server-sided, exp gold, whatever.

like haena's movement speed, walkpaths are also not checked.
so you can create an "Instant start crafting" aob, which means workers just go to their workstation, and don't collect the required materials before ;)
depending on recipe this can improve your crafting output by 20-30%.


 

RE: Swords & Potions 2

Posted Jan 21, 2014 7:25 pm

I feel like botting in this game is just asking for it. Edgebee seems to be much more excited about banning people than it is about regularly updating the game.

RE: Swords & Potions 2

Posted Jan 23, 2014 10:41 am
dudial Posted on: 01/15/2014 1:20pm

like haena's movement speed, walkpaths are also not checked.
so you can create an "Instant start crafting" aob, which means workers just go to their workstation, and don't collect the required materials before ;)
depending on recipe this can improve your crafting output by 20-30%.


Did you ever get this to work properly? If so, any chance you'd like to share?
 

RE: Swords & Potions 2

Posted Jan 25, 2014 9:17 pm

Is it me or kbh doesn't work on this game?

Usually it works just fine, even on MP games, but there were some exceptions, just want to make sure it's not me failing something.

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