KHUT not able to handle partial byte wildcards in AoB?
Lets say I have a AoB like 24 00 10 1? 00 00 60 ?? ?? 12 1? 00 00 60 ?? ?? 66 ?? ?? d? 29 blah blah you get the idea...
I know KHUT can handle a wildcard like "??" but can it handle a partial byte wildcard like "1?" or "D?" etc.
I ask because in my cheat engine trainer I use an AoB like the one above, but in KHUT that EXACT SAME AoB fails where it is successful 100% of the time in cheat engine in the same exact game.
Feature request???
Been wondering why my box hacks started getting flagged after using wildcards in them since they worked perfect in my private CE trainer, but then I tried for myself in KHUT and sure enough failed...double checked the hack submission and it is exactly identical.
Any chance you can take a look at it and see if that is the case? Be nice to be able to use a single digit wildcard IE from patch to patch a value like 10 12 00 00 changes to 10 13 00 00 in the next patch, and the patch after that it goes back to 10 12 00 00.... and since those values are generally the most unique in the code they are really the only ones I can anchor the wild cards to even dragging out the AOB to 24 bytes to ensure we only get a single hit.
Thanks!
