oops, on vacation and interwebs in hotel very poor................
heres the newest update, 20150624165453:
https://mega.co.nz/#!IEFBGDDJ!I0-9lKoOGlXUjYQNGswEkXJeQkVDUo2t7y0RCAtHMDw
another trick i learned is that you can export your local mappings in charles. then insead of remapping each file, you can just go into the exported file, and change the url from "last times update number" -> 20150624165453. save the file when finished, then import it with charles.
pretty sure PD made changes to the xmls to disinclude droprates.
someone with moe knowledge of what the xmls are supposed to look like might be able to say more on the matter.
anyway here are the changes made (or possibly not made as in the case of the droprates):
=======================================================================
changes made to mission xmls (Mission [101-112, 201-2XX], Daily (901), and SpecOp (10XX) XMLs Contain all listed hax),
makes boss scores better, by replacing mini boss score multiplyer with boss score multiplyer
<bossType>mini</bossType> -> <bossType>main</bossType>
changes damage rate of enemy attacks
<maxDmg>.*</maxDmg> -> <maxDmg>10000.465</maxDmg>
<minDmg>.*</minDmg> -> <minDmg>10000.388</minDmg>
maxes out in combat item drop rates
<inCombatDropRateKo>.*</inCombatDropRateKo> -> <inCombatDropRateKo>1.00</inCombatDropRateKo>
<inCombatDropRateHit>.*</inCombatDropRateHit> -> <inCombatDropRateHit>1.00</inCombatDropRateHit>
to make enemies attack themselves
<actionType>.*</actionType> -> <actionType>myTeam</actionType>
<statusEffects>.*</statusEffects> -> <statusEffects>Rest</statusEffects>
=======================================================================
changes made to client.xml (these hax are implemented among different files with the intention that the files are interchangeable, to apply different hax depending upon the desired effect)
replaces user with AI
<controller>UserController</controller> -> <controller>ScriptableAIController</controller>
as is quicksilver wasnt OP enough already
find: <animationId>quicksilver_multipunch</animationId>
then modify the values of the following lines:
<criticalChance>1000.0</criticalChance>
<hitChance>1000.0</hitChance>
<maxDmg>1000.102</maxDmg>
<minDmg>1000.085</minDmg>
Impossibly high score attained when defeating boss
find: <name>cbns_m_boss</name>
then change the following line:
<value>5</value> -> <value>50000</value>
Recharging stamina kills enemies
find: <dispName>recharge</dispName>
then replace the following lines:
<actionType>defense</actionType> -> <actionType>area</actionType>
<critical>1.0</critical> -> <critical>100.9</critical>
<criticalChance>0.0</criticalChance> -> <criticalChance>1000.0</criticalChance>
<maxDmg>0.0</maxDmg> -> <maxDmg>40.999</maxDmg>
<minDmg>0.0</minDmg> -> <minDmg>40.800</minDmg>