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Desktop TD Pro

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This discussion is linked to Desktop TD Pro. View game

92 posts

Re: Desktop TD Pro

Posted Apr 29, 2009 2:54 am

seriously, TSG was from CC and we couldnt get anything until zarg came along.

Re: Desktop TD Pro

Posted Apr 29, 2009 3:23 am

moneyz:
96 09 00 04 01 08 14 07 50 00 00 00 => 96 09 00 04 01 08 14 07 4B C3 00 00

Re: Desktop TD Pro

Posted Apr 29, 2009 4:04 am
Quote from: "ZargWolf"
moneyz:
96 09 00 04 01 08 14 07 50 00 00 00 => 96 09 00 04 01 08 14 07 4B C3 00 00


Kick ass thanks man!!!

Re: Desktop TD Pro

Posted Apr 29, 2009 6:00 am

gives me 12 addresses - it works, but I have to change them all

Re: Desktop TD Pro

Posted Apr 29, 2009 6:43 am

FYI dosent work on levels that already have towers built

IE

15
19
20
21
22
23
24

EDIT: Or sandbox/and Sprint Modes

Re: Desktop TD Pro

Posted Apr 29, 2009 12:09 pm

maybe try:
96 09 00 04 01 08 14 07 ?? ?? ?? ?? => 96 09 00 04 01 08 14 07 4B C3 00 00
(havent tried this one, just guessing it might work)

Re: Desktop TD Pro

Posted Apr 29, 2009 1:06 pm
Quote from: "ZargWolf"
maybe try:
96 09 00 04 01 08 14 07 ?? ?? ?? ?? => 96 09 00 04 01 08 14 07 4B C3 00 00
(havent tried this one, just guessing it might work)


Is there anywhere I can learn to do Bytecode alteration, or is it a Seekrit?

lol idek why i still come here

Re: Desktop TD Pro

Posted Apr 29, 2009 2:28 pm

not really... All you need to know is in the open swf specification, and all you need is some slight reverse bytecode engineering.(which can be facilitated by abcdump/flasm essentially, the commercial decompilers nowadays almost all crash/misbehave with encrypted games, which are getting quite common)

Re: Desktop TD Pro

Posted Apr 29, 2009 3:27 pm
Quote from: "ZargWolf"
maybe try:
96 09 00 04 01 08 14 07 ?? ?? ?? ?? => 96 09 00 04 01 08 14 07 4B C3 00 00
(havent tried this one, just guessing it might work)


It made my splash towers not function (I guess because you are changing a lot of arrays of bytes), but gj anyway! 8-)

EDIT: Yeah thats what Maggot said. It also made the morph creeps not morph!

This post was imported from an account that no longer exists!
Previous Name: Hex

Re: Desktop TD Pro

Posted Apr 29, 2009 4:32 pm

I had to change 35 O.O

Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Desktop TD Pro

Posted Apr 29, 2009 4:46 pm
Quote from: "Maximillian"
I had to change 35 O.O


Same. It messed up quite a few things ingame.

This post was imported from an account that no longer exists!
Previous Name: Hex

Re: Desktop TD Pro

Posted Apr 29, 2009 5:02 pm

Aye a few things stopped firing, if I use the dart it stops every other tower firing. Also I can't see the bullets anymore XD

Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Desktop TD Pro

Posted Apr 29, 2009 8:59 pm
Quote from: "ZargWolf"
not really... All you need to know is in the open swf specification, and all you need is some slight reverse bytecode engineering.(which can be facilitated by abcdump/flasm essentially, the commercial decompilers nowadays almost all crash/misbehave with encrypted games, which are getting quite common)


How are you using abcdump or flasm to do this? Both programs eat it on DTD Pro for me, and any other Amayeta protected SWF. I've found blocks of sane bytecode using hex editors, but its a pain trying to figure out the code in my head. Do abcdump or flasm have an option I don't know about that lets you only decode certain portions of the actionscript, or even a force option that makes it spit out the peusdo code even if it doesn't make sense?

Re: Desktop TD Pro

Posted Apr 29, 2009 10:39 pm

did anyone else understand any of that other than zarg and ignore? :shock: