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XML files and codes

xml files for Marvel Avengers Alliance

730 posts

RE: XML files and codes

Posted Apr 8, 2016 3:30 am

Anyway I finally found a working swf decompiler. So many things in client2.swf to be honest I don't have any idea how he/they change it to avoid CVE  and always keep one lockbox. But I see a lot of possibilities. He said he even tricked the drops in daily mission.

Repeat after me

RE: XML files and codes

Posted Apr 8, 2016 8:37 am
abuu Posted on: 04/07/2016 11:30pm

Anyway I finally found a working swf decompiler. So many things in client2.swf to be honest I don't have any idea how he/they change it to avoid CVE  and always keep one lockbox. But I see a lot of possibilities. He said he even tricked the drops in daily mission.



really what the name of the decompiler bro?
if you need to know watch out the old force drop hack
 

RE: XML files and codes

Posted Apr 8, 2016 11:14 am

To avoid CVE, you can Rewrite "error:True: to "success:true", and the numberical part from "code:1201" to "code:0" 

I know "code" is incorrect, I forget what it is. It should be noted, this stops CVE's, but it doesn't necessarily write information to the server after it blocks that CVE.

As for the lockbox trick, it makes me think:  
  
1: chance to drop a comic is increase from 7% to 100%

And the bonus bar is set to 8

those two lockbox settings are in client2.swf, not sure where.

atdt *67

RE: XML files and codes

Posted Apr 8, 2016 1:25 pm
jarly Posted on: 04/08/2016 7:14am

To avoid CVE, you can Rewrite "error:True: to "success:true", and the numberical part from "code:1201" to "code:0" 

I know "code" is incorrect, I forget what it is. It should be noted, this stops CVE's, but it doesn't necessarily write information to the server after it blocks that CVE.

As for the lockbox trick, it makes me think:  
  
1: chance to drop a comic is increase from 7% to 100%

And the bonus bar is set to 8

those two lockbox settings are in client2.swf, not sure where.

tried that but then game doesn't get loaded
 

RE: XML files and codes

Posted Apr 8, 2016 2:21 pm
sergantfigo Posted on: 04/08/2016 4:37am
abuu Posted on: 04/07/2016 11:30pm

Anyway I finally found a working swf decompiler. So many things in client2.swf to be honest I don't have any idea how he/they change it to avoid CVE  and always keep one lockbox. But I see a lot of possibilities. He said he even tricked the drops in daily mission.



really what the name of the decompiler bro?
if you need to know watch out the old force drop hack
 

https://www.free-decompiler.com/flash/download/
You need to install java as well.

 

Repeat after me

RE: XML files and codes

Posted Apr 8, 2016 2:41 pm
abuu Posted on: 04/08/2016 10:21am
sergantfigo Posted on: 04/08/2016 4:37am
abuu Posted on: 04/07/2016 11:30pm

Anyway I finally found a working swf decompiler. So many things in client2.swf to be honest I don't have any idea how he/they change it to avoid CVE  and always keep one lockbox. But I see a lot of possibilities. He said he even tricked the drops in daily mission.



really what the name of the decompiler bro?
if you need to know watch out the old force drop hack
 

https://www.free-decompiler.com/flash/download/
You need to install java as well.

 



nice bro i wil give it a try

http://prntscr.com/apqc6c

i think we can get them here
 

RE: XML files and codes

Posted Apr 8, 2016 10:56 pm
shariya Posted on: 04/08/2016 9:25am
jarly Posted on: 04/08/2016 7:14am

To avoid CVE, you can Rewrite "error:True: to "success:true", and the numberical part from "code:1201" to "code:0" 

I know "code" is incorrect, I forget what it is. It should be noted, this stops CVE's, but it doesn't necessarily write information to the server after it blocks that CVE.

As for the lockbox trick, it makes me think:  
  
1: chance to drop a comic is increase from 7% to 100%

And the bonus bar is set to 8

those two lockbox settings are in client2.swf, not sure where.

tried that but then game doesn't get loaded
 


Same here

RE: XML files and codes

Posted Apr 9, 2016 12:54 am
Matir97 Posted on: 04/08/2016 6:56pm
shariya Posted on: 04/08/2016 9:25am
jarly Posted on: 04/08/2016 7:14am

To avoid CVE, you can Rewrite "error:True: to "success:true", and the numberical part from "code:1201" to "code:0" 

I know "code" is incorrect, I forget what it is. It should be noted, this stops CVE's, but it doesn't necessarily write information to the server after it blocks that CVE.

As for the lockbox trick, it makes me think:  
  
1: chance to drop a comic is increase from 7% to 100%

And the bonus bar is set to 8

those two lockbox settings are in client2.swf, not sure where.

tried that but then game doesn't get loaded
 


Same here

You two are idiots. I said four different things, and you two say "I tried that, but then game doesn't get loaded" like you actually made AOBs or actually made rewrite rules. 
 
Stop indicating these are bad ideas. Show us the rewrite rules you made to change error:true to success:true, or maybe share the AOBs you created and tested that modify the bonus bar or odds to get a comic with a single lockbox.

 

atdt *67

RE: XML files and codes

Posted Apr 9, 2016 12:12 pm
jarly Posted on: 04/08/2016 8:54pm
Matir97 Posted on: 04/08/2016 6:56pm
shariya Posted on: 04/08/2016 9:25am
jarly Posted on: 04/08/2016 7:14am

To avoid CVE, you can Rewrite "error:True: to "success:true", and the numberical part from "code:1201" to "code:0" 

I know "code" is incorrect, I forget what it is. It should be noted, this stops CVE's, but it doesn't necessarily write information to the server after it blocks that CVE.

As for the lockbox trick, it makes me think:  
  
1: chance to drop a comic is increase from 7% to 100%

And the bonus bar is set to 8

those two lockbox settings are in client2.swf, not sure where.

tried that but then game doesn't get loaded
 


Same here

You two are idiots. I said four different things, and you two say "I tried that, but then game doesn't get loaded" like you actually made AOBs or actually made rewrite rules. 
 
Stop indicating these are bad ideas. Show us the rewrite rules you made to change error:true to success:true, or maybe share the AOBs you created and tested that modify the bonus bar or odds to get a comic with a single lockbox.

 



Really what i did was trying to get comic everytime i open
I tried to play around with the bonus bar so it fills everytime it opens
This is the place where i trying that

RE: XML files and codes

Posted Apr 9, 2016 1:51 pm
jarly Posted on: 04/08/2016 8:54pm
Matir97 Posted on: 04/08/2016 6:56pm
shariya Posted on: 04/08/2016 9:25am
jarly Posted on: 04/08/2016 7:14am

To avoid CVE, you can Rewrite "error:True: to "success:true", and the numberical part from "code:1201" to "code:0" 

I know "code" is incorrect, I forget what it is. It should be noted, this stops CVE's, but it doesn't necessarily write information to the server after it blocks that CVE.

As for the lockbox trick, it makes me think:  
  
1: chance to drop a comic is increase from 7% to 100%

And the bonus bar is set to 8

those two lockbox settings are in client2.swf, not sure where.

tried that but then game doesn't get loaded
 


Same here

You two are idiots. I said four different things, and you two say "I tried that, but then game doesn't get loaded" like you actually made AOBs or actually made rewrite rules. 
 
Stop indicating these are bad ideas. Show us the rewrite rules you made to change error:true to success:true, or maybe share the AOBs you created and tested that modify the bonus bar or odds to get a comic with a single lockbox.

 

 Look... the problem is: After saving an "edited" script, the file seems to be corrupt, i dont know if im doing something wrong, or is a Flash Decompiler issue.
(I tryed mapping .swf original file(Obviously worked), then .swf saved with Flash Decompiler (not edited, only "Re-saved") and the game doesn't get loaded...so im not "indicating these are bad ideas"

RE: XML files and codes

Posted Apr 10, 2016 1:15 pm
jarly Posted on: 04/09/2016 3:03pm

I owe you two an apology. Keep working anyways.

Here's a rewite rule to stop CVE's. It's from the old force drop I'm sure.

https://mega.nz/#!DNsSxJAR!rtLQ5M8XYDDxri2ieamC89keWjxd6gWpRhRxbm5SNCs

This doesn't necessarily make changes stick, but it stops a CVE from occuring. 

Thanks for the file.
Do you have any idea how to stick that change?
In client2, i don't know where to proceed

RE: XML files and codes

Posted Apr 10, 2016 3:54 pm
shariya Posted on: 04/10/2016 9:15am
jarly Posted on: 04/09/2016 3:03pm

I owe you two an apology. Keep working anyways.

Here's a rewite rule to stop CVE's. It's from the old force drop I'm sure.

https://mega.nz/#!DNsSxJAR!rtLQ5M8XYDDxri2ieamC89keWjxd6gWpRhRxbm5SNCs

This doesn't necessarily make changes stick, but it stops a CVE from occuring. 

Thanks for the file.
Do you have any idea how to stick that change?
In client2, i don't know where to proceed


Sadly, I do not.
 

atdt *67

RE: XML files and codes

Posted Apr 10, 2016 4:52 pm
jarly Posted on: 04/10/2016 11:54am
shariya Posted on: 04/10/2016 9:15am
jarly Posted on: 04/09/2016 3:03pm

I owe you two an apology. Keep working anyways.

Here's a rewite rule to stop CVE's. It's from the old force drop I'm sure.

https://mega.nz/#!DNsSxJAR!rtLQ5M8XYDDxri2ieamC89keWjxd6gWpRhRxbm5SNCs

This doesn't necessarily make changes stick, but it stops a CVE from occuring. 

Thanks for the file.
Do you have any idea how to stick that change?
In client2, i don't know where to proceed


Sadly, I do not.
 

do u have idea how to make lockbox unconsumable?
like shown in this video https://www.youtube.com/watch?v=gPn4zIEhGXM










Has anyone looked into user manager.
There are a lot of things
 

RE: XML files and codes

Posted Apr 11, 2016 3:40 am

After looking at the video closely, just editng the client2.swf is insufficient. He has both client.xml and client2.swf mapped in Charles and using Cheat Engine. 

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