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Frantic 2

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This discussion is linked to Frantic 2. View game

134 posts

Re: Frantic 2

Posted Sep 1, 2009 3:28 pm

Invincibility:
66 f6 09 24 0a a1 => 02 02 02 02 02 02

Re: Frantic 2

Posted Sep 1, 2009 4:18 pm

awesome sequel... (broken image removed)

Re: Frantic 2

Posted Sep 1, 2009 9:28 pm

im almost done getting all the cards. does anyone know where the sol is

Re: Frantic 2

Posted Sep 1, 2009 9:52 pm

0005/5550

Re: Frantic 2

Posted Sep 1, 2009 11:47 pm

KH, that AoB doesn't exactly work. It says that my health bar is always full, but I still die after getting hit several times.

Re: Frantic 2

Posted Sep 2, 2009 12:07 am

Does anyone have a completed .sol?

Re: Frantic 2

Posted Sep 2, 2009 1:14 am

i have a sol that isnt complete but almost done. if needed i will upload a complete sol when it gets badges. just tell me how to upload a sol on here and i will upload mine

Re: Frantic 2

Posted Sep 2, 2009 1:46 am

Click the Preview button, then there will be three tabs..like Options, Upload Attachment, and Upload Picture(tinypic).

Ten just upload it in the upload attachments thingy..

Re: Frantic 2

Posted Sep 2, 2009 1:49 am

oh ok heres what i have completed so far

Re: Frantic 2

Posted Sep 2, 2009 2:30 am

try 66 f6 09 24 0a a1 -> 66 f6 09 24 0a a0

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Previous Name: Anonymous

Re: Frantic 2

Posted Sep 2, 2009 2:44 am
Quote from: "praetor"
try 66 f6 09 24 0a a1 -> 66 f6 09 24 0a a0



You SOMETIMES get Hit, and you DO lose Multiplier...so... (broken image removed)

EDIT: How about an AoB that get you all achievements (broken image removed)

Re: Frantic 2

Posted Sep 2, 2009 3:23 am

picky picky.. more or less all that did was add health instead of subtracting it, so yes, you did get hit.

Another way you can do it, is to set the hit timer. After you get hit, you are invulnerable for 10 seconds. All of the hit funtions start with if hittimer <= 1, you get hit.

You can change the hit time to start at 2 instead of 0 to start off invulnerable:

//24 00 68 af 08 -> 24 02 68 af 08

But, then you have to change it so it will always stay above 0:

//66 af 08 c1 -> 66 af 08 02

Or you can just use the second one, because after you get hit the first time, it will start the hittimer and you will be invulnerable afterwards.

You have to be careful with this because your score multiplier will get very large very quick. You may want to stick with the original.

Anyway, I am out...

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Previous Name: Anonymous