Yes, I know these AoBs are inelegant and god-awful, but they work, and you'd have to pay me to wade through the crappy code of this game any longer. It's like they found a button on their compiler called "inline fucking everything", and they pressed it a few times just to make sure. So instead of having code that reads something like "If the note is on the line, count it as a hit, otherwise count it as a miss", the code has pretty well identical code appearing 5 times (once for every "colour" of note), with huge functions. And it's in fucking Spanish what's more.
Can't lose (change both)
66 95 1b 24 02 d0
66 95 1b 24 00 d0
66 9f 02 24 03 d0
66 9f 02 24 00 d0
Pressing a key automatically hits the first incoming note (change all 35 - yes, 35 - results) - won't hold down however, which means you miss a lot of potential points, hence the score booster later
d0 66 ab 04 66 8f 1b 66 a7 1b d0 66 86 04 66 91 1b 66 a8 1b d0 66 ab 04 66 a9 1b 46 aa 1b 01
26 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02If you're wondering, this code roughly translates as "Is the note in the right place?". It's the sort of thing you should probably put in a function with a helpful title, rather than duplicating your code all over the place.
Hitting a key prematurely doesn't count as a miss (change all results for all - should be 10 in total) - missing a note entirely still counts as a miss however
d0 66 ?? ?? 27 14 a2 01 00
02 02 02 02 02 10 a2 01 00
d0 66 ?? ?? 26 14 c3 01 00
02 02 02 02 02 10 c3 01 00
d0 66 ?? 04 26 14 af 01 00
02 02 02 02 02 10 af 01 00
Combo never resets in a song (change all)
d0 66 ab 04 66 8f 1b 24 00 61 ab 1b
02 02 02 02 02 02 02 02 02 02 02 02
Multiply score by 5 (it's a division, so if this is too much use a higher number - if it's not enough, change a3 to a2 to multiply)
a2 24 05 a3
a2 24 01 a3