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[Request]

Kingsroad

[Request]

This discussion is linked to KingsRoad. View game

331 posts

RE: Kingsroad

Posted Mar 22, 2015 6:07 am

still working...I love it :)

RE: Kingsroad

Posted Mar 23, 2015 9:03 am

Um not working for me

RE: Kingsroad

Posted Mar 25, 2015 12:23 am

game ui updated.
speed atk and mov are not working.

RE: Kingsroad

Posted Mar 25, 2015 3:47 am

new update.. attack speed and move speed dont work.. 

RE: Kingsroad

Posted Mar 25, 2015 5:41 pm

cheats are working now.
kudos to haenawolf

RE: Kingsroad

Posted Apr 7, 2015 4:57 pm

Not working after today's update. Hacks need to be updated.

EDIT: after multiple tries made it work.

RE: Kingsroad

Posted Apr 9, 2015 12:55 pm

today. remote teleport not working (v3.1.0) update it pls

RE: Kingsroad

Posted Apr 9, 2015 1:16 pm

remote teleport is no longer working though, i tried my best but couldnt find map select

only
a9 4e is char select
e9 4e is guild panel
ea 4e    event board
e7 4e    dungeons
e8 4e    arena
e6 31    refer a friend
b4 31    apprentice
ab 4e    skill upgrade
ae 4e    null
C4 4E    tournament
C5 4E
E7 30    leaderboard evnt info
c0 4e    report bug

a4 4e    -----

bd 4e    -----

RE: Kingsroad

Posted Apr 9, 2015 1:30 pm

this is terrible. remote trash then.... remote teleport feature no longer works :(

RE: Kingsroad

Posted Apr 9, 2015 4:45 pm

this is source code for the new 3.1.0 version ...the only changed code is //d2 
_as3_getlocal <2> at the map .. 

//5d ae 4e 
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNzayVnP1gdCnjhytt
//d2 
_as3_getlocal <2> 
//4f ae 4e 01 
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNzayVnP1gdCnjhytt(param count:1)
//10 9c 01 00 
_as3_jump offset: 412
//d1 
_as3_getlocal <1> 
//2c e5 40 
_as3_pushstring "skills"
//14 0b 00 00 
_as3_ifne offset: 11
//5d ab 4e 
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNza7SaW_fEwcys
//4f ab 4e 00 
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNza7SaW_fEwcys(param count:0)
//10 89 01 00 
_as3_jump offset: 393
//d1 
_as3_getlocal <1> 
//2c 88 41 
_as3_pushstring "options"
//14 10 00 00 
_as3_ifne offset: 16
//5d a2 4e 
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNza3XlT2ahZXuszv
//62 04 
_as3_getlocal <4>
//24 09 
_as3_pushbyte 9
//af 
_as3_greaterthan 
//4f a2 4e 01 
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNza3XlT2ahZXuszv(param count:1)
//10 71 01 00 
_as3_jump offset: 369
//d1 
_as3_getlocal <1> 
//2c 85 1e 
_as3_pushstring "map"
//14 0c 00 00 
_as3_ifne offset: 12
//5d df 32 
_as3_findpropstrict ZNza1IhApaT6
//d2 
_as3_getlocal <2> 
//4f df 32 01 
_as3_callpropvoid ZNza1IhApaT6(param count:1)
//10 5d 01 00 
_as3_jump offset: 349
//d1 
Aobscan(_showGamePN,5d ?? ?? d2 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0b 00 00 5d ?? ?? 4f ?? ?? 00 10 ?? ?? 00 d1 2c ?? ?? 14 ?? 00 00 5d ?? ?? 62 ?? ?? ?? ?? 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0c 00 00 5d ?? ?? d2 4f ?? ?? 01 10) after update
//                  5D AE 4E D2 4F AE 4E 01 10 9C 01 00 D1 2C E5 40 14 0B 00 00 5D AB 4E 4F AB 4E 00 10 89 01 00 D1 2C 88 41 14 10 00 00 5D A2 4E 62 04 24 09 AF 4F A2 4E 01 10 71 01 00 D1 2C 85 1E 14 0C 00 00 5D DF 32 4F DF 32 01 before update ,,,
_showGamePN+2c:
readmem(_showGamePN+3f,7)
_showGamePN+27:
db  02 02 02 02 02
but now game just frezze or crash ... so any solution haenawolf ?

RE: Kingsroad

Posted Apr 9, 2015 6:29 pm

how can you get the as3 byte code representation of the memory code? in CE i can only disassembly...

and you cannot just take the same +2c +3f +27 offsets, the structure/order is different.

edit:
i got it working, df 32 = map

edit2:
try this, i am no pro, and this will probably stop workin in the very next update but at the moment it works

Aobscan(_showGamePN,5d ?? ?? d2 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0b 00 00 5d ?? ?? 4f ?? ?? 00 10 ?? ?? 00 d1 2c ?? ?? 14 ?? 00 00 5d ?? ?? 62 ?? ?? ?? ?? 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0c 00 00 5d ?? ?? d2 4f ?? ?? 01 10)
_showGamePN+2c:
db 5D DF 32 4F DF 32 00
_showGamePN+27:
db

RE: Kingsroad

Posted Apr 9, 2015 7:02 pm

Nice, thank you yamaha :)

RE: Kingsroad

Posted Apr 9, 2015 10:02 pm

u can get source code from sothink decompiler to see source code or raw data ... i will try that now :)

RE: Kingsroad

Posted Apr 10, 2015 5:35 am

remote stash/teleport fixed
"C"/"I" Key -> stash, click 'items' button is normal
option button -> map
 

No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
 

RE: Kingsroad

Posted Apr 10, 2015 9:26 pm

Thank u haenawolf working perfect :)