RE: Kingsroad
still working...I love it :)
[Request]
331 posts
still working...I love it :)
Um not working for me
game ui updated.
speed atk and mov are not working.
new update.. attack speed and move speed dont work..
cheats are working now.
kudos to haenawolf
Not working after today's update. Hacks need to be updated.
EDIT: after multiple tries made it work.
today. remote teleport not working (v3.1.0) update it pls
remote teleport is no longer working though, i tried my best but couldnt find map select
only
a9 4e is char select
e9 4e is guild panel
ea 4e event board
e7 4e dungeons
e8 4e arena
e6 31 refer a friend
b4 31 apprentice
ab 4e skill upgrade
ae 4e null
C4 4E tournament
C5 4E
E7 30 leaderboard evnt info
c0 4e report bug
a4 4e -----
bd 4e -----
this is terrible. remote trash then.... remote teleport feature no longer works :(
this is source code for the new 3.1.0 version ...the only changed code is //d2
_as3_getlocal <2> at the map ..
//5d ae 4e
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNzayVnP1gdCnjhytt
//d2
_as3_getlocal <2>
//4f ae 4e 01
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNzayVnP1gdCnjhytt(param count:1)
//10 9c 01 00
_as3_jump offset: 412
//d1
_as3_getlocal <1>
//2c e5 40
_as3_pushstring "skills"
//14 0b 00 00
_as3_ifne offset: 11
//5d ab 4e
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNza7SaW_fEwcys
//4f ab 4e 00
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNza7SaW_fEwcys(param count:0)
//10 89 01 00
_as3_jump offset: 393
//d1
_as3_getlocal <1>
//2c 88 41
_as3_pushstring "options"
//14 10 00 00
_as3_ifne offset: 16
//5d a2 4e
_as3_findpropstrict game.ui3d.core:Rx3DDialogManager::ZNza3XlT2ahZXuszv
//62 04
_as3_getlocal <4>
//24 09
_as3_pushbyte 9
//af
_as3_greaterthan
//4f a2 4e 01
_as3_callpropvoid game.ui3d.core:Rx3DDialogManager::ZNza3XlT2ahZXuszv(param count:1)
//10 71 01 00
_as3_jump offset: 369
//d1
_as3_getlocal <1>
//2c 85 1e
_as3_pushstring "map"
//14 0c 00 00
_as3_ifne offset: 12
//5d df 32
_as3_findpropstrict ZNza1IhApaT6
//d2
_as3_getlocal <2>
//4f df 32 01
_as3_callpropvoid ZNza1IhApaT6(param count:1)
//10 5d 01 00
_as3_jump offset: 349
//d1
Aobscan(_showGamePN,5d ?? ?? d2 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0b 00 00 5d ?? ?? 4f ?? ?? 00 10 ?? ?? 00 d1 2c ?? ?? 14 ?? 00 00 5d ?? ?? 62 ?? ?? ?? ?? 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0c 00 00 5d ?? ?? d2 4f ?? ?? 01 10) after update
// 5D AE 4E D2 4F AE 4E 01 10 9C 01 00 D1 2C E5 40 14 0B 00 00 5D AB 4E 4F AB 4E 00 10 89 01 00 D1 2C 88 41 14 10 00 00 5D A2 4E 62 04 24 09 AF 4F A2 4E 01 10 71 01 00 D1 2C 85 1E 14 0C 00 00 5D DF 32 4F DF 32 01 before update ,,,
_showGamePN+2c:
readmem(_showGamePN+3f,7)
_showGamePN+27:
db 02 02 02 02 02
but now game just frezze or crash ... so any solution haenawolf ?
how can you get the as3 byte code representation of the memory code? in CE i can only disassembly...
and you cannot just take the same +2c +3f +27 offsets, the structure/order is different.
edit:
i got it working, df 32 = map
edit2:
try this, i am no pro, and this will probably stop workin in the very next update but at the moment it works
Aobscan(_showGamePN,5d ?? ?? d2 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0b 00 00 5d ?? ?? 4f ?? ?? 00 10 ?? ?? 00 d1 2c ?? ?? 14 ?? 00 00 5d ?? ?? 62 ?? ?? ?? ?? 4f ?? ?? 01 10 ?? ?? 00 d1 2c ?? ?? 14 0c 00 00 5d ?? ?? d2 4f ?? ?? 01 10)
_showGamePN+2c:
db 5D DF 32 4F DF 32 00
_showGamePN+27:
db
Nice, thank you yamaha :)
u can get source code from sothink decompiler to see source code or raw data ... i will try that now :)
remote stash/teleport fixed
"C"/"I" Key -> stash, click 'items' button is normal
option button -> map
No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)
Thank u haenawolf working perfect :)