Elona Shooter
This one is vexing me. No root variables, tried 4 byte, 4 byte x8, double, double x8, even just a straight unknown type and starting value and going from there. Anyone else having any better luck?
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This one is vexing me. No root variables, tried 4 byte, 4 byte x8, double, double x8, even just a straight unknown type and starting value and going from there. Anyone else having any better luck?
Gold amount (and maybe everything else) is 4Bytes * 8 + 6
Gain Upkeep
46 96 07 00 a0 24 ff a2 -> 46 96 07 00 a0 24 01 a2
Unlimited Ammo
66 d6 1a 2a 63 07 d2 2a 63 08 66 fa 19 93 -> 66 d6 1a 2a 63 07 d2 2a 63 08 66 fa 19 02
66 d6 1a 2a 63 12 62 0b 2a 63 13 66 fa 19 93 -> 66 d6 1a 2a 63 12 62 0b 2a 63 13 66 fa 19 02
Invincible Castle
66 ac 1a d2 a1 61 ac 1a -> 66 ac 1a d2 02 61 ac 1a
Increasing the value of gain upkeep will allow you to gain lots of money. Invincible castle may throw up an error but it should still work (broken image removed)
Derek, how did you find that? I tried looking at the swf in Sothink, but couldn't make sense of it, where did you go and how did you find it?
Tookie
Action -> shootem_FLA -> MainTimeline
Then it's just a matter of trawling through and finding something worth changing (broken image removed)
castle health goes to -1, but then it says game over. is it just me?
edit- gah, my bad :oops: , nothing wrong with the array
i can find only gain upkeep.
I can confirm that (value*(broken image removed)+6 will work for almost anything. Gold, level, skill level, day, ammo and action points (broken image removed)
I can confirm that (value*(broken image removed)+6 will work for almost anything. Gold, level, skill level, day, ammo and action points (broken image removed)
+6 offset right?
btw, they updated- only upkeep aob works
Quote from: "Milamber"I can confirm that (value*(broken image removed)+6 will work for almost anything. Gold, level, skill level, day, ammo and action points (broken image removed)
+6 offset right?
btw, they updated- only upkeep aob works
No, not +6 offset. If you have, say 1000 gold. Times it by 8, then add 6. So if you had 1000 gold, scan for ((1000*(broken image removed)+6)=8000+6=8006. Be sure that when you change the value, to not change it to something of the form of just *8 like normal flash games, otherwise you will crash your browser (broken image removed)
Quote from: "Spellcater4"Quote from: "Milamber"I can confirm that (value*(broken image removed)+6 will work for almost anything. Gold, level, skill level, day, ammo and action points (broken image removed)
+6 offset right?
btw, they updated- only upkeep aob works
No, not +6 offset. If you have, say 1000 gold. Times it by 8, then add 6. So if you had 1000 gold, scan for ((1000*(broken image removed)+6)=8000+6=8006. Be sure that when you change the value, to not change it to something of the form of just *8 like normal flash games, otherwise you will crash your browser (broken image removed)
gotcha
That's a strange combo - any idea from the code why the +6, this may show us why flash sometimes has value*8. (+6 would be 110 binary, so we have two bits set at the bottom).
We need to work out why the differences exists between *8, *24 and *1!
That's a strange combo - any idea from the code why the +6, this may show us why flash sometimes has value*8. (+6 would be 110 binary, so we have two bits set at the bottom).
We need to work out why the differences exists between *8, *24 and *1!
Yeah, I'm not really sure why the +6 is in there :?. I'm just reiterating someone else post. But I thought that it used Hex, not Bin, therefore +6 would be 6, not 110 as in Bin. I may be wrong though
erm...i used the formulaes and its okay after i edited the codes in cheat engine... but then after that when i click on something in the game it crashes help anyone?
It's likely that you changed some values to an extensive degree. Or, you froze a value that disappeared in-game